On the odd occasion it can just go crazy. It’s often better if you don’t land with 3 top tier players as it means some crutching can happen and hilarity ensues. Usually when it spews out armies of maulers lol
The game mode is waaay too easy but on rare occasions it does go turbo and is loads of fun. Makes me really desire a proper mad auric+ mortis.
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Makes one wonder if it wasn’t 4 player/was solo and you ran around with 1 bot strictly to get you out of dogs/trappers what the game mode would have been like..
One a side note, just did my first Mortis today, can definitely see why people get board by it. Had one Ogryn and he effectively solo’d the whole thing while we watched, I helped in the last 2 waves I think where my Flamer finally got to see use. Doesn’t really make me feel like this is real good ‘training’ when the only wave I actually felt threatened was the wave with 15 trappers.
But, main reason I even cared to edit my comment with this info is because it was literally the first Mortis I played, on Damnation, and got 24 minutes, completing the under 25 minute penance literally my first game. I saw people complaining about this, did something get updated/changed or where people just, bad? (or both? I do remember there being an update that lowered the duration between waves…was that like 30 seconds or something? I can’t imagine…).
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Yeah in general its easy as hell but on the very rare occasion it does throw a bunch at you.
If you get a later wave with Moebians included and your teammates go down then it can feel pretty intense.
I absolutely want Mortis to be cranked up at least by 100% because those little rare tasters where it does go a bit bananas feels amazing.
Also bare in mind that the carnival map usually has more enemies and more intensity.
The other map is an absolute snooze fest which is a shame as it’s got a cool layout.
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Objectively Mortis is a weak mod. For the hundredth time I repeat - a lot of people asked for a wasteland of chaos, where there was not 1 map and several, and you during them developed their weapons and skills, and did not stand in one place, but as on the usual maps from point A to point B.
For me mortis starts exclusively with the 8th wave, when you have enough passive skills to diversify the game, but even so you have 5 minutes to the end of the game out of 25 minutes of gameplay, where the other 20 you can do nothing. But even so it’s still livelier than Locked Twins.
And regarding this situation, the whole difficulty of Mortis is team only, a mode where you can only lose if the team does nothing at all.