Yeah for sure but when it’s been in the game this long I’m at least not gonna act like it doesn’t exist.
I dont use flamer as zealot cuz I dont know who I end up with, so I take autoguns or lasguns so I can take care of specials and ranged.
But If a team has ranged covered than a flamer zealot can SOLO entire horde and make so much space for the 3 other people to do whatever they want.
… But I REALLY want Melta and two handed chainaxe
After getting to try out every class on Damnation, I feel like the Zealot has basically 3 things going for him versus Ogryn : boss damage with the Thunder Hammer, his anti-stun feat, and the possibility to assist your Veteran if you wish to equip guns.
Otherwise, Ogryn with Bull Butcher + slaughterer + confident strike is just flat-out better. Even more effective than the best Heavy Sword against hordes, or to tie up and kill gunners. And then the Ogryn’s got tons more base health, potentially multiplied by several Health Curios, and great team synergy with Lynchpin and +50% Coherency radius.
The Zealot is just too damn fragile.
I have no idea how you play, but even with the last toughness nerf, crit bleed zealot is unkillable.
Not really true since he now has an effective 200 toughness.
Which is the veteran’s default.
Also pigeon holes you in a crit build.
You don’t crit, you die twice as fast (down from 4 times before hahaha)
I use the crit build, but it just doesn’t feel good to be reliant on crit RNG to survive.
Dunno how Zealot lacks identity… it´s pretty close to the Zealot class in V2. You´re a Bruiser, you go in and kill stuff, and you´ll survive easily.
Yes you lack the tankyness of an Ogryn, but you´re not even that big target and as trade-off you sit on the doubled amount of damage. And in kind of surviveabilities you´ve the best in the whole game. You´re undying every minutes and can leech yourself back into fulllife if you want and gain your toughness back with just 1 click.
Melee combat isn´t a big deal in this game and you´ve a sick dash as gapcloser to force the enemies into melee mode. Yes range can suck based on your weapon-choices, but that´s why you normally have Vet / Psyker in your party.
Also you don´t even need a special build or weapon to shine. That the class exclusive melee-weapons are not everywhere just speaks more for being balanced than broken like the powersword.
Zealot is at some point even overscaled and the flamer needs definately a nerf.
Consider that there are multiple open and active threads that ask for the flamethrower to get nerft (for good reasons).
Maybe you start rethinking your opinions.
You should, because you are basically as wrong as you could possibly be.
Yes, but what if you want to play with something that isn’t a knife or a weapon with Shred ?
If you want to have high survivability, yes you can play mobility crit build.
You can also go for the refill health build and mash the hordes, but that is way less fun.
This is also not the case, but you need to be somewhat mindfull about when your buff is active - like literally all other abilities as well - even though the HUD is not great.
The DR is one tool in the toolbox, you are not reliant on DR alone to survive.
It’s still the only class that can refill health, and you get toughness back on ult. Effectively makes it the tankiest class in the game.
This is also not the case, but you need to be somewhat mindfull about when your buff is active - like literally all other abilities as well - even though the HUD is not great.
That is litteraly the case since you don’t have that 50% DR.
It’s still the only class that can refill health, and you get toughness back on ult. Effectively makes it the tankiest class in the game.
That’s cool and all, but if it procs while you are away from anything it’s useless.
Personally the only times I ever trigger the invuln is when I get caught with my pants down in a gunner crossfire, or have been netted into a horde.
Refilling that health is easy if you have a TH. But that weapon doesn’t crit, so you have no DR, so you have to rely on the once every 2 min heal…
If you want to have high survivability, yes you can play mobility crit build.
You can also go for the refill health build and mash the hordes, but that is way less fun.
This. The class identity is one of a disruptor. Yet we only have 2 tools:
Your ult.
and:
Thy wrath be swift
You no longer get stunned by enemy melee attacks. When you take damage, gain +20% movement speed for 2 seconds.
Which, as a side note, only should provide stun immunity against melee attacks, not ranged. So the range stagger is still real.
Flank them then, or supress them first. The feat works too.
Makes sense, although I don’t use DR anyway.
No, because you still have slide & dodge, you’re not supposed to stand around with your duck in your hand and get shot.
Yes, again you need to be mindfull when to trigger abilities, this is a skill issue. Crit build is easier to play for sure.
No, you also have faster stamina & dodge regen, which helps you move.
It’s not so simple an equation because the regen of EWEW contributes to survivability in a way that is not easy to directly calculate. Remember ranged attacks (besides shotgunners) have a brief grace period after breaking your toughness so constantly regenning can proc that grace period repeatedly and save you a lot of damage.
Personally Zealot is my most played class, I almost never run crit build, run full toughness curios, EWEW and TWBS and the only thing I feel “squishy” against is shotgunners again because of them ignoring toughness break grace period and chunking you in one shot. Everything else I feel very survivable against. Zealot gives you quite a lot of tools to clear quickly and avoid damage.
Well yes it’s “supposed” to do that but as of now it still grants immunity to all stuns, melee and ranged. So as of now the tools are definitely there.
there is no interaction between chastise and beast of nurgle here as BoN doesn’t wear armour to downgrade.
on bosses: this isn’t me cherry picking (you can tell, we lose this one) but i would describe this as a typical to kind of poor beast of nurgle fight (heresy difficulty) that i had to more or less solo. i fall to more or less all of the beasts tricks here and make a few mistakes, i get eaten for a bit, get bounced around by the adds a lot to my death eventually, and i still don’t think i could do what i get away with using any other gun.
a much more representative fight, one i wouldn’t bother to record for being quite so dull, is the same 1-2 minute fight except because i have teammates it takes closer to 30s-1m and isn’t really much of a challenge.
that one build with one weapon using one talent.
Going anything else makes you way more squishy, for a class that is designed to be safest in melee he sure doesnt have the tools for it.
Best “lvl 5 zealot talent” is a f-cking blessing that gives you toughness on multi hits
If I could I would take all 3 lvl 5 talents and then nothing until dmg stacking on melee and 2 ulties.
Toughness bleedthrough dmg f-cked over every single build he had, and only slightly touched his most OP crit knife resist build.
Zealot was OBVIOUSLY designed to dance around with toughness 0-100 in couple swings, just like Zealot in V2.
However unlike in V2 where a low HP zealot is a murder machine that has bonus health regen on temp health, even more resistance, power in general, attack speed etc.
Zealot in DT has slightly more dmg and slightly more attack speed.
Its not the zealot that is a beast in Melee, its his weapon-blessing combo. And anyone with an axe that has brutal momentum on it, does 90% of what zealot does.
And one more bonus thing, ranged enemies make mockery of his death defiance passive - health regen combo
because atlast for me 99% of the time the passive kicks in from enemies shooting at me, which makes the thing worthless
imo i don’t think that feat is good, since it completes with thy wraith be swift. i wouldn’t change that for the world.
It’s not one weapon, you can do bleed crit with several different weapons, but you’ll be lacking the turbocharger that the knife provides.
And it’s a two talent investment minimum, as you want lv 5 & lv 10, ideally you’ll build CDR on crit as well.
If bleedthrough is a big problem for you, you have two options to restore health. No other class can restore health at all.
Zealot in V2 was not designed to be played like people actually play it (max stacks, THP only). Fatshark hates when we don’t play the game like they want, that’s why they didn’t copy Zealot 1:1.
Skissue