Some notes to the Devs after two weeks of playing

The game is shaping up well, I feel. Lots of fun to be had.
Here are some improvements/notices of bugs, if you’re so inclined.

*) There really should be a way of blocking players in the end-screen. Sometimes not everyone feels that certain behavior is kick-worthy, and during the mission you often don’t have the time. And after the mission the Social >> Last mission barely ever works. I’m still getting exclusively shown randoms I played with a week ago, and not the people I just came out of a mission of, so being able to f.e. right-click and block someone in the endscreen would really help.
*) The Valkyrie transport at the end of the game has some ramp-collision issue, where you can’t walk into it backwards. Which it really should, as firing retreats are not just sometimes necessary, they’re also cool.
*) Weapon switching needs to be instant, like in Vermintide. The psyker is specifically prone to this, often refusing to switch from melee weapon to head-popping power for several seconds/swings, even on repeated pressing of ‘G’.
*) Enemy recognition is basically non-existent, as everyone of them blends perfectly into the background, except for the couple with blinky lights. Give them some colour and strong silhouettes, that should be visual design 101.
*) The Zealot’s flamethrower is visually weird, looking more like it’s spewing gas rather than a liquid, and doesn’t leave flame traces… better implemented examples would be the Deep Rock Galactic flamethrower, and the Vermintide 2 Bardin Flamethrower - also none of them take up a full quarter of the screen.
*) The game having a frantic pace, it would be appreciated if there was a slider/ms number to input, on how long to depress the middle mouse button for the tagging wheel to appear. At the moment it takes very long, and while some people might like that, it’s detrimental to a quick thank you or similar, so an option to change the delay would be nice.
*) Allow left click to skip title card and go into the game (like it will with the various sponsors), having to click left a couple times, then Esc for the intro, then Space for the title card is honestly infuriating, especially since you don’t NEED the keyboard until you’re actually on the Mourningstar.
*) Don’t know if this is fixed yet, but installing the game to a different drive than C:/ makes EAC go bananas and not allow the game to start.
*) Hopefully we’ll see some non-tights trousers in the future. Please?
*) Multiple people trying to revive a teammate should speed up revival, emphasizing teamplay.
*) Some accessibility features would be appreciated - different crosshairs in different colours (a friend of mine has trouble with the single dot for instance), colourblind modes, black-level adjustments, subtitles/closed captions, having a hard-coded way to display controller button labels for Playstation/Xbox/8bit-do controllers, etc…

That’s the things I noticed testplaying so far, I’d enjoy if you’d take a look.
Better explained weapon mechanics like wtf brittleness does and so on, as well as netcode stability are on the way, I’ve read, looking forward to those.

P.S.: Give us the BARDIN SONGBOOK!!! He’s got to have time now that he’s done the Ogryn. Hell, throw a 40k Ogryn song with chorals in there for good measure!
Looking forward to what the game is going to shape out to be!

1 Like

Hello !
I agree with most of what you said but just wanted to let you know there is an option for that, and it helps a lot ! :slight_smile: