The show insignia’s mod. All it does is enable you to see what insignia’s people have chosen for in mission. Its a bit silly this wasn’t baseline to begin with…
But that’s just it - you have a lot of simply quality of life mods out there that are so good that they should just be baseline. Fatshark you should take a really hard look at nexus mods and see what is popular and consider why. It’s a win win win all around for you for multiple reasons - it frees up that modder so they don’t have to maintain it and they can improve something else - it’s reception will likely be welcomed with open arms since the community has been testing it.
Strong agree especially for inventory mods. By default the inventory view can’t be meaningfully sorted (can it be sorted at all? I havent played vanilla in a while, I know vendors can be) and you can at most see like 5 entries on the list at a time. All while there is a gigantic empty space directly next to it. Complete UI design failure.
Meanwhile mods let you favorite, mark for deletion, and display like 20 per page, let you see which blessings and bars they have without having to navigate to them, rename them, sort by weapon type, etc etc… All this stuff would be fairly trivial to implement.
Although that said they’ve been pretty good about their newest additions. Titles for example you can turn off in the settings if you don’t want to see them on the nameplate. Need more attention to detail like that
They did poach the better melk and contract overlay mods this update, the penace overhaul sort of demanded it. So like VT2 they will incorporate tons of QoLs we designed over the years again. Numeric UI and crosshair remaps should be standard until they finalize the attachment system (I will never give up on this the game is definitely not complete without it).
I don’t agree on the insignia mod – that’s exactly the kind of fluff I don’t want FS dev cycles spent on – but some QoL improvements, like ammo count color for yourself, are very much needed!
Agreed. I mean I agree with OP’s sentiment but specifically not for pointless stuff like this. It takes them a lot of time to push out changes as it is, no need to waste it on that.
What I would like to see and from which mods however (some of these issues may have been fixed within the past 1-2 months, but even in their case these mods have been there and fixed these issues since release 1.5 years ago already):
Numeric UI - The last patch added some of this stuff but being able to see exact hp/toughness/ammo values is vital to being aware of team resourcing like whether you should pick that ammo up or not because everyone else is on white, when really they’re down almost half their reserves.
Chat Block - Just such a basic thing. How are we to communicate without this - especially with the lackluster communication wheel -, when the game is literally designed to have some random trash constantly humping our legs.
Custom HUD & Buff HUD Improvements - There are tons of blessings and talents that absolutely must be tracked to make use of them. More than that, critical information like peril or even health is way into the outer edges of the screen to make sure you can’t track them mid-combat. When I finally got into modding this year the first thing I did was move the peril gauge & buffs like True Aim, Weapons Specialist etc. right there next to my crosshair and I honestly can’t even imagine playing the game any other way anymore. I won’t.
Inventory Stats - While this mod barely works and much of the stuff it puts out is just wrong, it does enough. How is it possible that we can’t even view bare basics like our crit %, the weapon base crit %, hp & toughness, stamina etc. even in Mourningstar lobby, but need mods (which shows half of that stuff wrong anyway) for it?
Ration Pack - Another obvious thing. Given the deliberate design where ammo packs are basically based on a # of uses instead of the # of actual ammo supplied - causing headaches everywhere when newbies obviously consume the whole thing in 5 seconds by clicking on it after every magazine -, the game won’t even show us how many charges it has without this mod?
Psykhanium Default Difficulty & Prefer Auric - Another basic thing. I only ever play T5+, and I only ever test things on T5 difficulty in psykhanium. Why doesn’t the game save this selection, forcing us to click through those every single time? This is literally the bare minimum basics of user experience we’re talking about here!
Buy Until Rating - Too much to address here. Sufficed to say, the entire gearing experience of buying 40 items → checking them all to find the 2-3 that aren’t useless → clicking to delete the other 38 with a 2s delay on each one → losing pagination on each delete and risking accidentally deleting something valuable → finally upgrading the few that are left and most likely getting sprint efficiency and stamina for perks along with one of the blessings that doesn’t even work → all to find out you just spent 10+ minutes and now have to do it all over again… this mod breaks all that pointless effort, frustration and time down to little more than a a few clicks and a dozen seconds or so. Not something easily fixed as it has to do with the gearing as a whole but still.
The cosmetic stuff sure makes sense. Organizational stuff would be nice. But anything that like, counts for you, or does extra stuff in the match that could potentially give you a one-up over other players I don’t use. I try to avoid mods like that and play as close to vanilla as possible, where possible.
I do agree they could’ve added A LOT of quality of life things that are covered by mods, however:
they have received criticism when they did that in Vermintide
it seems to me right now their attitude towards mods is - don’t touch them, let the community have fun
Incorporating mods into a game can definitely be done respectfully and with reverence towards the original author, but it seems to me, they haven’t found a way to do that yet.
And honestly, it would be a huge undertaking in terms of hours spent, it’s not like game’s code and mods are one and the same, they wouldn’t be able to just take the code, copy paste it and deploy a patch.