Some enemy collision boxes need work

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

I’ve been thinking for a while that, in cases of high enemy density, sometimes my dodges just get eaten, or maybe I was getting stuck in geometry.

But that might not be all there is to it, case in point :

I would also add, again for the nth time, that the Chaos Spawn collision boxes are so big they are plain awful terrible appalling atrocious etc. Please fix these too.

Steps to Reproduce (Required):

See video.

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

The dump truck Chaos spawn ass has been around for about a year now with no bug acknowledging to my knowledge so I assume it’s a (terrible) feature at this point

Ah, so not only can crushers still fail to say anything as they creep up behind you, zip around on their Moebian:tm: Ice Skates, and sledgehammer your balls from several metres away when the servers are bugging out or when a wonderful teammate wants to ‘share the love’, but they can also straight up inhale your dodges?

I’m not even surprised at this point, go off carapace kings :+1:

I watched this the other day and it made it make sense to me why I sometimes get boxed in when I dont think I should have been.

Othertimes its totes my own fault tho :sweat_smile:

100%, Nout better in the grimdark future of the 41st Millenium than rushing in for a Scab Shotgunner grouphug in the manufactorum showers :raising_hands:

It’s genuinely crazy to me we have a boss that just pushes you away a full second before their attack is even close to hitting you because of their big ass hitbox.

maybe this explains why so many times I dodged an overhead only to be rubberbanded back into their hit