Can they maybe match?
Or at the very least be within reason.
Some enemy attacks have a hitbox significantly bigger than the actual weapon.
This makes relying on visuals to accurately avoid damage far less initiative.
The mod only works for certain enemies and certain attacks so there is a limit to what we can see.
The CW overhead seems the most egregious:
For the sake of impartiality, some attacks have the opposite problem (and a new one of “Danger Butt™”):
Some enemies look almost pixel-perfect too.
Storm Vermin overhead lines up perfectly for max distance, as does their horizontal slash. You still have the obvious non-euclidean geometry issues, but I’m not sure how much worse performance would be if collision boxes were changed to a trapezoid with more accurate shapes.
If it doesn’t load:
Yes, this was mostly looked into due to salt after this death:
In hindsight and with slow motion I was probably close enough to get hit even with a smaller CW attack hitbox, the mistake was trying to stay in that small cave and not just moving out earlier. Moving back where I’d already been is always a dangerous choice.
EDIT: originally this was feedback, but the difference between the Mauler and the Chaos Warrior feels more like a bug, considering how well other attacks, including monsters actually line up correctly (some monster slams are a little oversized, but not to the degree of chaos warriors).