If a Crusher’s downward hammer swing blatantly wiffs by enough distance that you could fit another person’s height in gap between you and the hammer, and the game still registers a hit, then something is fundamentally wrong with your hit boxes.
Hit boxes should match the models, not extent 6 six feet beyond. I’m tired of being punished by the devs’ mistakes.
The crusher’s overhead’s hurtbox is actually pretty tight (especially when it’s local), but because of the server-side authoritativeness of the movement, positions and a host of other things that shouldn’t be server-side authoritative means that if the server, connection or anything in between skips a beat it’ll just pull you back into the overhead.