So when are we fixing the unfair hitboxes that Crushers' hammers have?

If a Crusher’s downward hammer swing blatantly wiffs by enough distance that you could fit another person’s height in gap between you and the hammer, and the game still registers a hit, then something is fundamentally wrong with your hit boxes.

Hit boxes should match the models, not extent 6 six feet beyond. I’m tired of being punished by the devs’ mistakes.

The trick is just always dodging them since it gives iframes, otherwise that’s just going to happen through ping

The crusher’s overhead’s hurtbox is actually pretty tight (especially when it’s local), but because of the server-side authoritativeness of the movement, positions and a host of other things that shouldn’t be server-side authoritative means that if the server, connection or anything in between skips a beat it’ll just pull you back into the overhead.

Works the other way too, in fairness.
You’ll land a lot of melee hits a good distance ahead of your attack.

For Crusher/Mauler overheads; late dodge to the side and never backwards is the mantra.

Thanks for the tip!