So when are we fixing the unfair hitboxes that Crushers' hammers have?

If a Crusher’s downward hammer swing blatantly wiffs by enough distance that you could fit another person’s height in gap between you and the hammer, and the game still registers a hit, then something is fundamentally wrong with your hit boxes.

Hit boxes should match the models, not extent 6 six feet beyond. I’m tired of being punished by the devs’ mistakes.

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The trick is just always dodging them since it gives iframes, otherwise that’s just going to happen through ping

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The crusher’s overhead’s hurtbox is actually pretty tight (especially when it’s local), but because of the server-side authoritativeness of the movement, positions and a host of other things that shouldn’t be server-side authoritative means that if the server, connection or anything in between skips a beat it’ll just pull you back into the overhead.

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Works the other way too, in fairness.
You’ll land a lot of melee hits a good distance ahead of your attack.

For Crusher/Mauler overheads; late dodge to the side and never backwards is the mantra.

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Thanks for the tip!

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