Issue Type (Required):
Enemy Mechanics
Issue Description (Required):
Stagger seems to come in 3 states: light/flinch, medium/stunned or heavy/knocked down. Weapon impact is usually the main way of getting enemies into those states.
Enemy’s stagger state is overwritten by newer effects even if they are lighter, like a knocked down enemy will immediately be standing and playing the stunned animation when affected by some effects outside of regular impact, like electrocution and the various shouts/choir.
It’s a bit jarring to have an enemy getting instantly flinched out of being sprawled on the ground
Steps to Reproduce (Required):
Knock an enemy down
Apply electrocute or an ability that staggers
Enemy will be immediately standing from a knockdown with no transition animation and be affected by the new stagger effect.
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam