Some effects overwrites current stagger state

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

Stagger seems to come in 3 states: light/flinch, medium/stunned or heavy/knocked down. Weapon impact is usually the main way of getting enemies into those states.

Enemy’s stagger state is overwritten by newer effects even if they are lighter, like a knocked down enemy will immediately be standing and playing the stunned animation when affected by some effects outside of regular impact, like electrocution and the various shouts/choir.

It’s a bit jarring to have an enemy getting instantly flinched out of being sprawled on the ground

Steps to Reproduce (Required):

Knock an enemy down
Apply electrocute or an ability that staggers
Enemy will be immediately standing from a knockdown with no transition animation and be affected by the new stagger effect.

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam