Some death animations are too long for humanoid enemies, potentially confusing players

As the title says. I’ve noticed many times I’ve shot a chaff/traitor guardsman enemy in the head/smacked them in melee and watched them stand upright seemingly alright for several seconds before falling over. In the mayhem of a horde, or when you’re trying to pick off enemies, this can cause you to waste time swinging a melee weapon or ammo shooting. a wasteful doubletap.

As such, I really think that sort of animation (weakspot kills specifically?) that gives very clear visual feedback they’re dead. While ragdolling like a half-life 2 metro cop would be hilarious, I would be happy with them simply falling over far faster.

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