Okay, I am a bit biased towards Plasma. I love its SFX, I love its VFX, for me it’s the most enjoyable weapon to use, and I love the role that it fits in, for me it’s a support VoC veteran that prioritizes removing specials. So I may be unfair now about nerfs. But here is what I think I must say after playing for hundreds of hours and beating havoc 40 in an honest way. These nerfs force a playstyle and restrictions on us that send plasma into an utter garbage tier immediately for multiple reasons:
- Increased swap speed and significantly nerfed cleave force you to take 2 more talents that you might not have before, so you will now be forced to sacrifice talent points to partially compensate for the nerf if you choose to take plasma.
- Increased swap speed makes you too vulnerable, especially on greater difficulties, where it will cost you dearly. Quickly swapping to a secondary to remove a dangerous special is no longer an option; thus, why does your group even need you?
- Plasma struggles to kill some specials. Without stacking all possible buffs, you won’t even kill a flamer in the head on Havoc 40, last I checked. So, with a Helbor, you can 2 tap them, with plasma you can hit them in the head, they will fall, and now you can’t finish them, because a projectile won’t come through the horde, thus you either wait, or charge.
- Charging takes long, and you only have 2 dodges with such a heavy weapon, you’re done if you try to make a few shots in close quarters, flamers and trappers with infinite cleave, bombers, and gunners hiding behind the horde will make certain you are having the worst time possible before you finish charging.
- Charging gets you dangerously close to the overheat in 3 fully charged shots, now with there being like 10+ specials and elites at a time on Havoc, what am I supposed to do about the rest?
- TTK of a plasma is worse than that of a Helbor for any target, but Helbor can’t penetrate, nor can Plasma now. You may say “but you could shoot through a shield of a bulwark with a plasma and still can with a charged shot”, well, I can just jump with my Helbor and shoot them in the head over their shield.
- Plasma has a tiny charging time even for light attacks, so you are more vulnerable once out of 2 dodges, since you might not be able to interrupt a trapper in time. Now, it’s way worse in the horde. Helbor does not. BTW, in a time that plasma charges a light attack, Hive Scum just removes the entire patrol, but that’s a whole other story.
- Plasma has 1/4 of an ammo pool of a Helbor.
So, to summarize, it feels to me like devs at this point see Darktide as a super hardcore e-sports game that must put players into misery, disallow all fun, make you feel exhausted and tired, and make Dark Souls feel like a walk in the park. Constantly buffing enemies, breaking what works, never improving what does not work, and introducing the most obnoxious modifiers. Plasma Veteran is now a liability that requires to be babysat by others when he pulls out his huge water gun, while everyone else does his job so much better. This season, I will definitely be switching to a Helbor for a Veteran in all my builds that used to wield Plasma.
Rant is over. If anyone reads all of this, I’m impressed and thank you.
P.S. Considering how few people ever touch Havoc, does it ever cross your mind that too many players probably think that the game is too difficult? Or do you think everyone is like: “nooo, havoc is too easy, ain’t playing that until they nerf us to the point where we have only 1 half-viable set-up and buff all enemies”?