well not really i just wasnt replying to all of them , just the ones claiming the vet is now nerfed to the ground and only las gun is viable hot takes.
There are people complaining about DMG. But this is clown world stuff, Iâve hit the 600k to 800k range with most high end weapons on executionerâs. Problem in this area is that officer and commando vet struggle Iâm this area badly relative to other classes and executioner vet.
yes like those, well my opinion on the damage meters and how bad a source of useful information they are and how they draw unsafe conclusions is a recurring theme on these forums over the last year i dont think ill get into it again
Alot of folks also are complaining about there not being enough flexibility in the tree to enable non lasgun/headhunter/bolter playstyles. Especially infantry autogun fudds like me, and shotgun/revolver lovers. We got f#cked hard, no lube, in this patch. Those are no longer viable at high end play due to the ammo economy changes. You turn into an ammo blackhole for the team otherwise even if you stack ammo talents.
is this not true for the weapons rather than the class? i mean is it viable for any class to use just bolter on full auto or a braced autogun , should they? is that a global balance thing or a vet specific thing, i get its something vets used to have and now dont and i can see that annoying people and it should of been fixed a long time back. they have made a problem for themselves leaving it this long. its the power sword all over agaain. is it a problem and something that needs fixing i dunno.
Nevermind actually experimenting with hybrid builds. The tree is designed to nudge you into picking a blitz-aura-ult set if you want a working build for high end play. Want to try a 0.50 Stam DR, deadshot, and infiltrate build? Only if you want to play in survival horror mode.
been experimenting with this build this afternoon its a very heavy melee focused vet, krak grenades for tough guys and the ranged only comes out when you have mass gunners at long range , cant decide ont his version or one thats the same but smoke grenades , those things are just nuts powerful but watching ogres go pop⌠its just hard to give up !
very easily handled damnation , you have so much regen .
also been toying with a bolter dump / melee hybrid. less happy wit this one it picks up the old class skill and the right hand keystone to give a large dam buff for a mag dump on the bolter to clear large groups of oggies , smoke grenades to mess up gunners and maintain lethal melee to chop up everything else .
there are tough choices to make taking one thing does mean not getting another i dont see how this is restrictive ive got 3 builds already very differnet in style that all clear damnation with levels of ease in line with other classâs , actually this melee vet build might be the strongest build i have it just rolls everything
Finally thereâs the issue of survivability, especially if you take the bait and play with a PS and bolter/plasma executioner. Good luck not getting hit and spontaneously combusting. Maxing for survivability here means you often drop on the third hit btw. I donât necessarily mind this balance, but each tree needs mobility options that just donât boil down to being forced into running only knives and high mob+sprint efficiency shovels. Good luck being relevant to the team without being a John Wick if you decide to stack all toughness on kill talents in desperation.
im sorry but flat out nope on this , everyone got fragile its all knife edge everyones going down in a few quick hits, but vet is doing well here. high toiughness, and ogre level sustain on it.
Overall the vet trees feel very restrictive when it comes to dictating your load outs and playstyle.
are you actually trying them? are you playing other classâs i just dont get how you get there.