Piety is good for support oriented zealot builds and IJ is actually 20% now. And now has easier toughness replenishment and longer duration in its keystone upgrades. Martyrdom is goated but Piety and IJ are far from bad even in Havoc.
As for the OP, piety only works with DS, knife and taxe (dclaw if you masochistic, parry was never my cup of tea). Relic has no hidden crit, and no blessings to sped up the activation criteria, scourge does next to nothing on slow weapons, not even on a shred evis, stop wasting your point.
All my zealot builds are just a variation of the same template. Boring? Maybe. Effective? Very much so.
If you are really afraid of martyrdom, the following would also work okay with evis.
Replace anoint with unrelenting fury if you not running a flamer.
Zealot is still ok even after this shitty tree rework the other classes are just ridiculously overpowered in comparison, arbiter is a better zealot and hive scum is a better zealot so pretty pointless to use yea xd
everything else you said was already questionable, but this one here, this is the most wrong you could possibly be about his tree
yeah 30% extra crit for 1 point is really bad and awful, oh boy sure does suck ramping your crit after a few hits, critting all the time, and one hitting most things in sight that arenât an ogryn.
Powerful effect but low uptime. Lower than most people expect anyway. I always take it on finesse builds though, the uptime doesnât have to be perfect for it to be a talent point well spent.
It wonât even net you an average of 5% on a shred evis, let alone a relic sword with no access to crit blessings.
Imagining things do not work in the world of numbers ![]()
If you are getting Scourge uptime on Duelling Sword heavies, you can get Scourge uptime on Evis lights. Like I wouldnât take Scourge on Relic Blade either but saying it doesnât do anything for Shred Evis is wild.
Martyr evis will either kill things quicker, or reset before you can stack it up. Install uptime mod, check the numbers. Play a large number of games with and without, compare numbers.
Donât believe me, believe the facts.
I look at my buff bar when Iâm fighting the enemy and judge for myself.
Okay! I look at numbers and judge for myself.
We are not the same.
Like there was this whole debate about Headtaker and Decimator so I decided to install it once and Decimator had like 45% uptime compared to Headtakerâs 80% uptime but then I realized that every time I really needed things to die Decimator was maxed out so the numbers didnât matter.
Numbers without context is just that indeed, numbers.
The opportunity cost of taking scourge on slow 2-handed weapons will always outweigh the benefits for me, the singular stacking nature coupled with losing all stacks upon expiration simply prevents it from being useful enough.
I will find more value elsewhere on the tree.
Itâs much less than 30% as you donât stack on one-shots.
Only reason to take Scourge on evis is if youâre running the Rev build with Bloodthirsty blessing, of which you need Blinded by Blood to hit Crusher one-shots in H40.
Too many hoops to jump thru for limited usability in return, I rather just take unrelenting and have fury up 20% more often. Simple is always best ![]()
Wouldnât axes work better for that gimmick to begin with, seeing how they have the highest revv dmg to begin with?
Evis 15 heavy does more damage than chainaxe 12 heavy and hits one shot crusher with that build I posted. It used to be my go to for rotten armor until the melee dr change.
There is only one chainaxe, and itâs certainly not the 12, itâs a comb making wet noodle sounds.
That build is just an (very) unoptimized martyr build tho, why not just bite the bullet and grow a pair at that point. Make it make sense.
I assume this is based on Havoc experience, in Auric elite spam is pretty limited, and HP pools arenât that inflated. I personally think Fatshark made a mistake of allowing certain weapons and builds steam roll through waves of elites in the first place. This has resulted in the current race between rebalanced class trees and changes to elites and difficulty modifiers in Havoc.
Looking quickly at your build, I would not build a relic blade zealot around crit. I would go for a Power / Strength Martyrdom build. Except Strength, relic blade like any other slower weapons likes attack speed. This way relic blade martyrdom builds gave me the highest ratio of one-shot kills, and allowed to me preserve the Powered state on Relic blade for mixed hordes and elite waves.
Sadly stuff like Rotten Armour will make you feel weaker to other classes due to the Relic blade powered state uptime. That whole difficulty modifier has been an abomination since its inception, and it only got worse since. This is what happens when you allow certain weapons and builds trivialise armour, and INSTEAD of nerfing those weapons and builds, the designers behind the game buff the elites.
The issue with rotten is the DR not affecting dots really, not that relic is any weak against, itâs not, making highly ineffective armor weapons be the most optimal to use against. And until that part is fixed, you canât sensibly ask for changes to make it easier to deal with, as you are already provided with the (wrong) tools to do so.
Another victim of the spaghetti code.
I sat down in the funny testing sycorax hallway and chainaxe 12 does literally everything better than the og. Feels better to play in normal games too. I take bloodletter thunderous 12 into rotten armor since those two blessings still have a bugged interaction. Also how the hell is my build unoptimized it is a difference of like 4 points from yours. Even those chinese forum posters recognized that bloodthirsty on evis 15 is a really good build.
