Pretty much exclusively with “random” teams. For a few levels I had a buddy with me but yeah, essentially randoms only.
I was the one who chose the assignments and the one chosing which randoms “made the cut”.
Most of my time in havoc was spent, getting my assignment level up and then doing level 35+.
I only played ogryn on the very first matches (because I did weeklies for him) and then only ever played with 3 ogryns across 60 completed runs. One match was because the ogryn came attached to a zealot I accepted, not knowing that the ogryn would be part of it. The other two runs were with the same 1400+ levels ogryn that I picked because he was by far the most competent player available.
All of those 3 matches were sucessful but if I had the choice, I would’ve picked a more useful teammate in all 3 cases.
There were several ideal comps, I tried to look for.
VoC, bubble, 2x chorus or
2x bubble, 2x chorus or
1 bubble, 3x chorus.
I filled any role and had success with all of them.
My specific loadouts used DS and all 3 classes, plasma gun, boltgun or flamer or flamestaff with meta talents. If I or someone else asked someone else to change, they would always change provided they played the requested class, no complaints. Very often, people would ofer to switch if an ideal comp wasn’t present out of the gate.
Other deviations were successful as well but the difference was felt. I used charge a great deal and others used shroudfield or shriek. Two times I also ended up bringing a non-havoc build on accident into 40s, woupps.
Below level 30, everyone used whatever they wanted and that usually worked just fine. Most people tried to take bubble, chorus and shout but there were plenty of other abilities used and most weapons worked just fine.
From 31 to 35, I noticed that taking a meta loudout could make a significant positive difference but it wasn’t really a requirement. From 35 onwards, each higher level needed everyone to pull their weight and even if they had a meta loadout, you could easily tell if they were carried into that level or were a contributing factor to completing that level.
From 35 onwards I also took more time to chose better teammates and tried to find teamcomps as close to the ideal as possible but deviations would still get the job done. This was also the point after which I would find a lot of the same players so picking them again was a simple choice. Almost everyone I played with, knew what to do and played correctly.
I usually ended up being the most valueable teammate, either because I got the best stats or because I stayed alive the longest / with the highest consistancy and therefore ended up getting the most successful clutches. That said, most teammates where a pleasure to play with and very competent. Something very new for me as I usually get “average” teammates in auric maelstrom.
I finished several 40s and multiple true survivor runs. Some on level 35, some on level 40. Those required much better communication and someone calling the shots, making tactical decisions, coordinating movement and abilities, usage of ammo and stims etc. Sometimes that was me, sometimes that was someone else. True survivor on level 35 was significantly easier than on 40 but the most important contributor to finishing a true survivor run was the map. Archivum sycorax easily being the easiest map.
My only complaints had to do with the rewards being essentially useless and that there is a penance for helping others. Essentially, I had a rather annoying time, finding lower havoc levels and not being the lobby leader. Most people are slower than me and sometimes picked obviously bad teammates, making the whole thing less enjoyable than it could’ve been. Some maps are also much easier or harder than others. Not major issues but not ideal.
I only had two matches that I would classify as negative experiences. Both ended up being wins anyways but they either had me get toxic or ruined my mood. Not an easy feat to pull off, I might add.
One of them was a level 25 mission where people asked me to use a medpack for them eventhough it was an objectively wrong decision. I’m talking: only 2 were missing HP, the medicae was in the next room, they were on their last wound anyways or had fully corrupted HP bars from standing in blight with no field improv and they took damage so easily and frequently that healing wasn’t going to help a slight bit.
When they inevidably died to dumb plays like: running into 20 gunners without even attempting to slide or dropping alone into 3 reapers, half a map section ahead of everyone, they blamed me for not having dropped the healing previously. They also ended up getting annoyed when I calmly explained to them why I chose to not waste the only madpack we had. At some point they found a 2nd medcrate, used it and then either died in the next room or wasted it all by getting all that HP corrupted again.
I was clearly the most experienced and best performing player but they would argue those nonsensical points the entire way through, eventhough I had to clutch 3 times that mission, two times as the last one alive against 2 bosses, horde gunners and specials. Proper idiots and extremely annoying to have to play with. A win I was thinking of throwing just to be that petty a-hole, because they ruined my mood proper.
The other match was just one guy misunderstanding me, berating me because of his misunderstanding and asking me to stop talking because “I was the least useful player on the team”.
Someone that looked at damage and damage only to make that call. I had 353K damage at that time and he 358K. I hadn’t taken a single down, he died for the 2nd time at that point.
I ended up having to do an insanely unlikely solo clutch and save the 3rd attempt at this level 39 run. That same player ended up dying for the 4th or 5th time with the lowest damage of all of us, by a massive margin and I had the most damage. I had a really strong urge to point that out to this guy with 3X my levels but I ended up not doing that. At least the other two players were awsome and were super thankful for a saved run, improving my mood greatly.
I went into great detail here but that was 2 runs out of +/- 75. The others were all great fun with great people.
The best individual run has got to be the level 35 first true survivor run I completed. I was the most experienced player of the group and was the coordinator of that run. It was on archivum and there was an instance where a chorus zealot saved the run because he activated chorus eventhough we weren’t in immediate danger but we didn’t have gold toughness. Withing 5 frames of him activating it, I take a sniper shot, putting me to 2 HP. Everyone played flawlessly, coordinated perfectly and it felt great to win in such a dominant fashion.
The best experience I had was playing with a group of 3, beyond god-tier, randoms that legit didn’t need to coordinate with a single word to just destroy that level 40 map (chasm station). Play at such a high level and in such stark contrast to your regular “DT with randoms experience”, it could make you weap tears of joy. I hadn’t felt so happy to play with strangers in a very long time.
I’d put links or screenshots here but I’m currently not home
I might add some footage after the holidays.