So are we going to talk about how busted revolver is or are we hoping nobody notices?

The phrase was on purpose. Bolter is not a very good generalist weapon. Maybe on throwing knife zealot if he can still animation cancel the draw time, but that’s extra work when a revolver or agri slug gun can handle general problems faster.

Not to mention the Bolter doesn’t have that much more reserve ammo.

Well I disagree totally here from a balance perspective.
I guess you have a “lore” perspective and that we will never agree.
However, making revolver weak like you would want them would mean nobody to use them.
And I suppose that we should nerf all non iconic warhammer weapons?
At the end, what will remain to us to play with? just few iconic weapons and game would be uninteresting. At least for me, cause I like to play new game styles.

You’re right… Bolter is not an horde cleaner (or you will get hate from teammates and for good reasons). But you still can wipe a wave of horde to give a breath to your team :wink:

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I just want to fan it instead of the crappy pistol whip.

As for the weapon being strong, I hope it remains that way. I don’t give a damn about powercreep until the crafting system isn’t such a restrictive mess. Let as much be broken as possible until then.

explain to me how being able to quick draw one tap:

Flamers
Bombers
Snipers
Trappers
Dogs
Gunners
Shooters (with multi-kill pierce through!)
Hordes (with multi kill pierce through!)

Could possibly be considered a weak weapon? There are two sets of enemies I think the revolver should be weak agaisnt and that is unyielding and carapace (mauler heads, crusher everything). That’s literally it. I would run the revolver like this on my zealot every game still.

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Yes…
Bolter could clean everything
An infantry autogun would be better at cleaning everything.
Sure, revolver would be better than an autopistol, but why I wiould take it over a boltgun or a shotgun?

Im gonna play devils advocate here for a bit since i dont really want anything about the revolver to get nerfed since i think its fun.

But, you realize that Surgical is used on several other weapons while Hand Cannon is only used on one, right? So if a blessing was to get nerfed it would make more sense to nerf the blessing that is exclusive to the revolver instead of nerfing a blessing that other guns are using as well.

Surgical got buffed to its current state because it was underused earlier due to its slow ramp up of stacks, to bring it back down again would just be one step forward and one step back.

I suppose they could nerf surgical exclusively for the revolver somehow, but have they ever done that for any other blessing?

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Same reason i take it now: precision specialist and elite sniping on a quick draw platform.

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Yes… and I realize that it procs too fast even on an helbore.

So, if something needs to be corrected, this is this. Cause actually, surgical strike negates lot of things in the game. First, on the revolver it permits to proc easily handcanon.
But it impacts severely the utility of crucian roulette blessing that is now totally useless (headhunter rifles are concerned by this).
It also impacts talents that give more critic chances, as you can avoid them more than before.

I maintain that, if there is a problem, this is not hand canon that triggers with a critic. The problem is surgical strike that needs a nerf.
And tbh, I love the actual surgical strike… I love it sooooooo much… but… come on, this blessing is too powerful.

I add that before the increase off hand canon, you could not see the damage increase with it… the damage were higher, but so lightly higher that it was barely noticeable.
I prefer to see 1 blessing nerfed (surgical strike) but still good, 1 blessing staying useful (hand canon) and one being a good alternative (crucian roulette) than seeing 1 blessing too strong (surgical strike) and 2 useless (hand canon and crucian roulette)

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That’s the problem. Buffing and nerfing can’t be done without massively pissing people off. The locks need to be broken /=

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You know, i kinda like having a little hand cannon that lets me deal with carapace without having to build to heavily into it.

It lets me play around with weird off meta builds and melee weapons that are weak against armored targets without feeling like im being a liability to the people i play with.

I don’t have much experience with the revolver, it’s not really the kind of thing I typically enjoy in terms of playstyle, so can’t comment on any balance issues.

That said, thematically, it’s an odd choice for a 40k game. Such weapons within the 40k lore certainly exist, but are typically regarded as trash-tier weapons used by Necromunda underhive scum, or Grots. Typically when a handgun needs to be used for some Gun-fu stuff or to blam a big scary thing between the eyes, it’s a Bolt or Plasma pistol, maybe a Hell/Hot-Shot Las pistol, not typically a Stub-Revolver.

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Plasma pistol should fill this role.
Or even bolt pistol. I know neither are in the game yet but it makes no sense to have the revolver do it.

from a “lore” perspective…
From a game balance perspective… absolute no.

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It is a problem. It shouldn’t have been intended to work like that in the first place ever. What’s the point of AP weapons if I can just stack rending and get ludicrous damage with it anyways? It’s bad for game balance as a whole.

I would be fine with this although I think rending/brittleness needs a look over across the game, whether changing it’s mechanics or just reducing the amount of it blessings give.

It has both imo.

This is wrong and a very uncreative way to look at things. I think its fairly simple and a good compromise to have mundane weapons be mobile, simple to use and good at chaff while all the 40k weapons have a higher skill ceiling and lower mobility.

Revolver 1 shotting specialists and gunners is fine. It shouldn’t be doing to Carapace what it currently is both from a balance reason and a thematic reason.

Are you still playing on patch 12?

This is untrue. Having a precise, near instant draw weapon that can 1 shot most specialists and 1-2 shot most elites is incredibly strong.

This is back to the power sword again. People don’t want their op toys changed.

Yes

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By nerfing Hand Cannon

Or reworking it

Make Hand Cannon apply Brittleness or something for all I care

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While i agree, and i am hoping that the bolt pistol and the plasma pistol will be added to the game, heck i hope they add an inferno pistol to the game even though its very rare in the lore.

But as i discussed with someone else before, i do not believe things that are currently not in the game, and which we know nothing about in terms of damage output and mechanics, should be used as an argument for why something we already have should be nerfed.

You still haven’t answered my question. Its not even a matter of lore. In real game balance terms the revolver is actually unironically stronger than the plasma gun right now. It can snipe any specialist faster with the same breakpoint and it can kill almost every elite in the same number of shots. It takes 2-4 lights from a plasma gun to kill a crusher and it can be done in 2 on a revolver because of hand cannon. Keep in mind that for the same breakpoints the plasma gun has to charge up every shot even for light shots before firing. A few revolver players can literally prevent the plasma gun player from being relevant all game long.

Its not just lore. Its also balance. Its offensive to both.

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The biggest gripe I have with this weapon is how ammo-greedy many of its wielders play, just so they can kill every poxwalker with it or steal elite-kills from others (even when the target is already getting killed by a melee special attack). It’s basically the new bolter.

Can’t wait to see revolver get nerfed…

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Not that…
I don’t want to get back to Bolter army party. It was boring as is the hell…

I like that ALL weapons have an utility. Revolver is fine as it is right now. If you nerf it, Bolter will return as the weapon than can do better than a revolver in every domains.
I really prefer that revolver has a role, and bolter an other one, and I don’t care of the lore to say the least.
What I look at is the fun. And I get fun when a game is well balanced and that you can use lot of the tools offered. More you restrict the options, less pleasure I take. To say the last, I really need new weapons, cause I have tested close to all of them.
And to be honest, yesterday I closed the game cause I wanting a new gameplay, something new to test… but, there isn’t one remaining weapon on veteran and zealot that I have not already tested.
So, no, I don’t defend the revolver cause of something like I don’t want to change my gameplay…
I would say that actually I played a lot with infantry gun, a little with bolter, more with flamer… and no… I did not play with revolver for 2 weeks. No, I just want to keep alternative weapons that are balanced toward the other weapons.
I don’t adhere to the lore vision of “this weapon has to be stronger than this one”… Cause, typically, nobody want to use this weapon that is weaker than this one… and less variety, means boring games.

Did not play with plasma… what I have seen is that plasma is road tracer. You shoot, everything in front is wiped. I have seen several players using it really good.
But, I did not play with the plasma gun since patch 12.
I am not sure if plasma is too weak. This was not something I noticed in my games (but the hordes exploding by plasma… this I could not miss it).
But I would say that plasma is a really different weapon, as you can shoot through walls, doors, etc.
If I would put an other weapon in the traditional balance I do (boltgun/shotgun/revolver) this would be the helbore, even if it is a lasgun. Cause it does big damages.
Must say that I played with helbore, and was not impressed by them post patch 12. But, I did not test intensively, as patch 11 I have spent lot of time at playing with helbore and now… I wanted to change.

All you have done is describe the Revolver. We went from Bolter (a 40K strong weapon) being the must pick choice to Revolver being the must pick choice. You keep saying you like guns to have interesting roles but the revolver does all the roles. ALL the roles better than basically anything else right now. Everything you claimed to hate about the boltgun the revolver already is. There’s no reason to take other guns right now.