Sigh. I am getting so, so sick of people cherry picking single points to go after when they weren’t even the primary aspect of my post. (Not to mention the entire point of the latter portion of my post being that I was speaking in overall general terms and didn’t want to dig into it)
They should buff underperforming stuff to be better instead.
Yes. They should. I never said they shouldn’t. Nerfing the top performers doesn’t equal not buffing the underperformers. Just going to take a post had already made:
They need nerfed. That doesn’t mean they need to be useless, like some of them such as speedload. There’s a middle ground, right now those blessings are way over performing, even in comparison to the difficulties. Running a full on meta setup absolutely trivializes even damnation, which is where the need to nerf comes from. Slaughterer would still be viable even if it capped out at 5%/stack, let alone its current power at 15%/stack. Brutal momentum would still be usable if it was something like a bonus 100% cleave, let alone its current unlimited cleave. Pinning fire is just a mess, between how easy it is to stack and how these power blessings interact with other things like ascendant blaze on psyker, making it even more messy for balance. It also comes down to other issues like class balance and how they interact along with the shared weapons and all that.
I also want the useless blessings buffed, speedload should be way stronger than it is for being a situational buff requiring multiple inputs just to achieve. Then you have blessings that can effectively do nothing on some things like psyker staves. Ideally blessings should change how you interact with the game in some manner, right now the overtuned blessings are just raw boosts that require very little input to get a huge power boost. Slaughterer is a massive increase for literally just doing what you already should be doing for example.
Currently, there is no weapon in the game, that obviously dominates damage output in practice.
laughs in pinning fire autopistol/bolter and brutal momentum axes
You claim that certain things overperform massively, but when you play a lot of pubs (using the scoreboard and a mod that shows you the exact loadout of your teammates), you will notice that in the hands of >95% of the players that you see on damnation difficulty, this is not the case.
I exclusively play pubs and do use the scoreboard. The difference between somebody using meta weapons and somebody not is massive, even when somebody plays poorly. They also enable you to get away with a lot dumber plays in the first place due to your ability to just delete anything that gets you in trouble. To make things up to par with the aforementioned blessings they would literally need to add 75%+ power to every single blessing/weapon. You seriously don’t see the issues that would cause, when the game is already too easy on damnation on the whole?
So you would nerf something for “overperforming” in the hands of probably less than 1% of the playerbase.
They overperform at every level. They require little to no extra input to double your output. That is not well balanced. A poor player using slaughterer/pinning fire/brutal momentum will easily do way more while changing nothing about the way they play. It’s not purely about them doing maximum damage on the scoreboard, you don’t balance it around somebody playing poorly.