Definitely disagree there. Situations like this don’t feel remotely earned on the sniper’s part. I don’t go “Wow, I mistimed that dodge” or some such, it’s just a “K, that was stupid.” It has nothing to do with feeling threatened by them, everything to do with them not being a satisfying enemy.
I think what’s getting lost in translation or ignored in my posts is that I want snipers to still be a threat, I just want them to be a more consistent threat. Adding a spawn in queue and then giving them something like a debuff while aiming at someone that makes them a priority target for shooters would still make them a more reliable threat punishing being out of position without making them 100% contingent on landing a shot out of the blue relying on somebody letting their guard down for under a second.
The other part that’s getting ignored:
The thing is: the sniper is in an excellent place, design wise, imho.
He breaks the rules of literally every other special in every other L4D-like. Every single special enemy has spawn in queues, from L4D, to VT, to B4B, to every other special in Darktide. The sniper is the only unit who doesn’t. Even beyond that, there’s a reliable lack of a chance to interact with it in general, everything comes down to a single half second on the whole. (Barring times it’s sitting around a corner with its laser out, many times it doesn’t do that though) The fact that it relies on a 360 no scope most of the time to land shots is frankly just lame.
If I had to guess (assuming it wasn’t intentional or it’s not bugged), it’s because of the way the snipers tend to act more like ambient spawns on the whole, they don’t typically actively chase after people until aggroed (though all they seem to require is line of sight, versus audio for normal enemies), so playtesters might have intentionally tried to hunt down the sniper when hearing a queue/stopped moving forward entirely only for the sniper to be camping up ahead in turn, resulting in a stalemate. Perhaps I’m giving them too much credit though.
I know I sound like a broken record, but ultimately I’m wanting the game to be, bluntly, more fun, regardless of your feelings on balance. If anything I’d ultimately want the snipers to be more threatening on the whole, since right now they’re mostly not a threat, and rely on random surprise jumps every few matches that feel more like the game is trying to cheese me than a legitimate enemy.