I don’t like Smite. This is a known fact. There have been a lot of suggestions to nerf Smite. This is a known fact. Here’s another one to add to the trash fire.
What Smite does on its own is not inherently a bad thing. There are a lot of mass crowd-control abilities in the game. The closest analog is the Stun Grenades Zealot has - these are arguably more powerful, as you get to use your much more damaging melee weapon or gun while the enemies are stunned, and it doesn’t gimp your mobility.
The reason stunbombs are balanced and fun is because they’re limited: you only get three, and grenade pickups are uncommon. You have to use them intelligently in order to get the best value, whether it’s salvaging a bad sitaution or preventing one from happening in the first place. Throwing a stun grenade is a conscious decision that takes critical thinking to not be a waste.
Smite has no such restriction. You can spam it forever, and each individual cast can go for a dozen seconds. Your only real weakness is Mutants coming around a corner, or ranged enemies, but those can easily be ignored. It’s a no-brainer when to use Smite which is “all the time”.
As the Smite user, it’s not very engaging for me to be constantly tasing literally everything. There’s no sense of skill involved with simple peril management and pressing mouse1 in the general direction of the enemy. As someone on the team of the Smite user, it’s still not engaging, because it turns all the enemies into training dummies that never fight back. Any sense of skill in melee combat is completely lost.
It needs to be reworked and significantly more limited. I don’t have any suggestions at the moment as this is more of a rage-rant than anything, but I shouldn’t have my fun ruined by the existence of a single ability.