Hello Fatshark. Big text.
Looking for a new char to main for some times i ended up having a look a sister of the thorn(I ve played her a bit back to champion and early legend but my build was stated as : "i ll use her as support with the satff as main paired with ulti casting and use melee weapon only defensivly’'. Tried that a bit but it appeared that you have to melee more often that i would have liked; with the kind of tree i picked that was not helping at all and i ended up puttin her aside).
Going back to her i started to have a look at what youtube could offer as guides for her but most of them stated ‘‘the sott nerfs’’ ‘‘the sott rework’’ and other guides that appeard to have been made before that revamp, being obsolete.
Having a look at her talents and perk i decided this time i ll embrass a melee one keeping her staff as support but maining melee.Her poison debuff looked like a pretty great thing as you can stack it 2 times for 24% damage taken increased helping everyone plus its dot damage.What about adding bleed node?Since i do not use the spread on crit node but the 2 stacks i would need a weapon with decent cleave and i landed on a weapon i would never consider on elf : the 2 handed sword.She deletes Hordes and on elf the heavy on sword is pretty decent not to mention the critical strike chance being increased on some attacks at base.
However i ve noticed really fast that my temp hp was inexistant.I had the temp hp on melee kills talent and i ve just deleted on my own half a horde and i had like 10 temp hp.It seems that mobs being killed by dots do not provide that temp hp on melee kills and my build focused on applying venom and bleed to large groups.
I tried to reroll my gear to have crit chances rolls where i can plus the default +10% on some attacks and swaped to the temp hp on crit and headshots and it was even worst.
While i was experiencing situation where temp hp would just not come in and games where my temp hp where vastly provided but allies overleech i had the old guides in my head and i ended up thinking that those 2 talents have been in fact forgotten while the carrer has been changed.
She had a perk dealing more damage as the enemy had less and less hp being extremly good for temp hp on kill talent.She also had a combat buff from her lvl 20 talent that gave her a very high crit realiability.Some stuff been shaped differently aswell such as having 3 garanted crit on ulti use.
All in all i think (assuming im not that medicore at the game) that those talents do not match at all her carrier design anymore.They are just no longer practical.I assume that her healing buff perk suggest a carrier having a powerfull temp hp generation as a defense mechanic kind of like the zealot even though she must be more defensive; but as it is,she is a great support to a team, but if your team isnt there she is dead no matter her crowd control .
Voila