Simply reason why FS doesn't care about Feedback or negative ratings: They made their money

Forumites are a self-selected group and not representative of the average. Everyone here is proportionally more invested than the average player. So you can’t extrapolate in that way I’m afraid.

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You would have the common denominator of 1- caring enough about the state of darktide and 2- to do so enough to make a forum account.

For 2 it’s smaller than steam, reddit. Not sure on discord. But I don’t think 2 is relevant enough to actually dismiss popularity among wider audiences. #1 would be any active players or potential buyers closely following it.

Hi @Jonboy,

Just speaking for myself here, I came to Darktide from Vermintide 2, so many of my expectations were predicated on that experience.

Attaining perfect gear in Vermintide 2 still involved some RNG, but we had a lot more agency over how we wanted to customize those items. Collecting and customizing Red weapons was a big part of the metagame, and VT2 rewarded players for tackling progressively more difficult content while completing secondary objectives.

In Darktide, although I have almost 80 level 380 modifier weapons, only two are 550 item ratings. Even so, I don’t feel as though I earned those; whether I played on Malice or Damnation had zero bearing on what showed up in the Armory Exchange (95%+).

Most of my T4 Blessings came from Sire Melk, and in general, these can be completed on Uprising difficulty (e.g., I’m in a hurry and need to crank out 8 missions for my last character before the weekly reset).

Farming the Armoury Exchange browser extension just isn’t as satisfying as farming hard difficulty missions :confused: - Just my 2 dockets…

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You are assuming that people living on this forum play the game. A lot of them don’t including the guy you replied to.

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For sure game like Darktide didn’t take just 1 year before release.

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I was calculating an estimate of the yearly cost to run the studio. Nowhere did I say the game took a year to develop.

The entire post is an estimate of how they got 2-4 years worth of money to run their business and recoup most development costs, depending on their budgetary management.

Either way it’s a possible explanation as to why they don’t see it as necessary yet to do some meaningful work to win back all the good will they squandered.

You’re missing the point that “recoup most development costs” means going into minus.

But still, I highly doubt your speculations got something in common with real numbers.

i have learned about that 60mil few days ago and did similar calc. they can have 0 income for next 18 months and still be fine.

on top of that, they in reality get some income, so i presume servers or some big part of salaries is pretty much covered from DT sales/mtx

studio sells vt2 as well… so… if they are not greedy they can survive at current income rate forever.

soon there will be xbox game, so easy 60 to 200mil for another few years.

I’m of the same opinion. Namely, because the crafting system that was originally intended never saw release. They’ve been scrambling since, while juggling new content, balance and monetization.

I’ve recently shifted my critique of FS to their communications. It’s sorely lacking and obviously managed poorly by decision makers in the company.

I think a lot of what the community puts forward as pain points would be significantly relieved if FS presented a roadmap and commented more often on their releases.

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I am making the same decision. Ironically as much as those threads about “stop being mean to fatshark” were clearly either sophisticated trolling or stupid whiteknighting for million dollar corporation. I do actually like to ask the question “am I just being mean here?” and they did remind me to do so. I dunno if the answer was yes but its probably better to err on the side of generosity over salt.

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It’s easy to go overboard with criticism, same as it’s easy to venture into naivete while trying to defend what you like. Some people are obviously just flaming. And some are obviously contrarian for the sake of being opposed to #s and common critique.

I think the way to improve communication on our end (we can’t control how FS decide to engage, or how much) is concise and decent formulation.

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Yeah , I am at 400h now and I want to try out different weapons with different perks/blessings without having to grind my soul away for another 200h. I wish they would just add Red rarity weapons like in VT2 where you can re-roll all perks and blessings.

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Everyone is completely free in how they phrase their feedback or engage with the CMs. Personally I have little patience:

  • When they completely depart from their previously communicated goals for the game design, and in fact implement the exact opposite of what they said they were going to implement.

  • Repeatedly refuse to even acknowledge specific problems with the game, replying only in the most generic way possible.

  • Boldly and obviously lie about why a blog post was completely coincidentally delayed until Skulls.

  • Reference technical problems and changes in directions, yet have never and will never tell anyone what these problems are, or what their new direction is.

  • Released the game in what was very obviously a completely unfinished state, not only missing core features but catastrophically full of game-breaking bugs. Then in an interview boldly claim that it was “impossible for them to know about these problems before release.” Further underlining how their default is to flat out lie.

  • Gaslight customers to pretend that features talked about before release were somehow never planned at all. Once again showing a culture of lies.

  • The list goes on and on.

People are free to engage with them in any way they want, but personally I feel no obligation whatsoever to be cordial with this company, nor their paid representatives.

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Apologies, I intended to link to the thread, not your comment specifically. I find nothing wrong with it, myself.

I personally have no gripe with either extreme in communication - venting and coarse feedback are, in the case of FS, often earned. As to the contrarians and apologists - the evidence is plentiful and there’s usually no actual argument from that extreme.

And I’ve spent enough of my time in a corporate environment to have no tolerance for it myself. The intention with the post you replied to was to point out that IF an actual reply is sought and IF one is aiming to achieve communication, either extreme is detrimental.

I completely agree with that, and I didn’t really interpret your post as an ‘attack’ despite the direct comment linking. I know some of my comments probably skate very close to, and in some cases, over the lines of one of those extremes, and just figured I might as well make a small summary of why I, personally, think it’s justified.

I certainly have nothing against cordial and very constructive questions and feedback brought by yourself or anyone else. I think everyone can usually easily tell when a comment is either positive or negative beyond plausible credulity.

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