So, the way the audio works in this game is that the audio system can only play a limited number of sounds at once (around 40, iirc). These sounds go into a buffer to be played by the CPU. Each sound is assigned a priority so that if the buffer is full, a higher priority sound will kick a lower one out of the buffer so the player will hear it. So the game will “clip” lower priority sounds in favor of higher ones. Dogs and trappers have high priority, so you will almost always hear those. It seems that the overhead attack cues for Crushers and Maulers have their priority set too low, such that sometimes the audio will not play.
This could be easily fixed by increasing the priority of those sound events.
Crushers really should get high-priority heavy armour-clanking sounds like VT2’s Chaos Warriors, I had reacted to the Mauler’s chainaxe rev sounds which makes a much stronger sound than whatever barely distinct grunt the crushers might have made.
Yeah, I’ve had that a few times too. I died because I got flattened from behind by a crusher seemingly out of the blue, without getting an audio cue…
This one bad example, you saw it brifly and footsteps can be heard clearly here. Generally it is horde that make silent crushers, they get completely muffed, even bulwarks can be heard, not only with their footsteps, but their “too strong for you” screams, while i have nearly 1000 hours and i still don’t remember what pharases crushers use.