I wish they existed and were as loud as vermintide 2 chaos warriors steps.
I hear them more consistently after the Penance update.
I do think a cluttered soundscape and high enemy density contribute to those issues more than an inherent design decision.
For my money, well… okay, it’s not a lot to be fair, £40, but anyway … I’d prefer to have disablers as the prevalent sound. Top of my list. Then other specials. Then anything within striking distance. Then anything spawning behind me.
Number of times a crusher has snuck up on me are few. They always spawn ahead of you. The noises I really want are from those that aren’t in the 90 degree field of vision in front of me.
They were for one patch, but at the cost of making almost every special silent. There has got to be a middleground
don’t you just love when a 3 meter tall giant in a hunk of metal sneaks up behind you and overheads you?
now we know how people feel facing Tyberos…
I feel like, with good sound design, you should be able to hear both crushers walking AND specials clearly.
Crushers footsteps should be low frequency, think sub bass in a song, and almost omnidirectional i.e. its hard to place their direction.
Disablers should take priority above most other sounds and could be very mid i.e. vocals, guitars, snare drums and claps.
Sneak attacks are quite high frequency, think hi-hats, cymbals, white noise.
This would give space to each in their respective place, with disablers and specials popping out, because the human ear hears vocals very well, almost as if we are evolved to hear the human voice (hint: we are), sneak attacks are like the white noise cutting thru all other noise without drowning anything out and crusher footsteps would be almost more felt than actually heard.
Think of a well mixed music song, how is it you hear the bass guitar, the drums with base drum, hi-hats, crashes + cymals and the vocals + guitars and/or keyboards together so well? Magic, thats how… oh and years of technical knowhow, trial and error and creativity. Easier said than done ofc.
I kinda know this stuff, but I couldnt actually do it very well. I suck at mixing 2d sound never mind 3d surround sound!
edit: I should add, this is already kinda what happens in both DT and V2. I think the design is an ongoing quest to find the right balance for people which is REALLY hard when people have vastly different setups e.g. TV, headphone, surround, normals speakers, professional speakers etc etc
Is he sneaky? I thought it was much more an Eversor Assassin type situation.
The middle ground is designing a sound system that actually works, for once.
Didn’t it used to work until the skill overhaul made players OP and they enormously buffed enemy numbers to compensate?
Sounds like they need to completely rebuild their game design tbh. If your system can’t handle enemy hordes you need to make sure those hordes don’t appear.
Free Update = Half Assed.
Priced Update = Some real good sh!t.
Update = Nonexistent.
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