in legend it’s ok, but what isn’t. If you use it in cata what sienna career are you using it on and what’s ur build.
On all of them? What does it even matter, ofc its gonna be best on famished bw, but for pyro with crit refund its even easier to crowd control with it, unchained little more trickier because you need to made enough space to 1 tick vent. Its not tool for horde killing its CC, fire sword 1st heavy is similar style thing.
ok
As I said earlier, low damage + low cleave + high overheat generation.
The problem with Beam staff is and always has been that it’s a constant annoying friendly fire barrier.
The other staff options let you shoot/aim above or through your teammates, aside from the flamethrower which is handled quite differently but barely anyone uses it nowadays anyway.
It’s a cone-shaped PBAOE with very short range. It hits literally everything in it’s cone. Perhaps you are confusing it’s tendency to miss things in the corner of the screen (ie outside the cone) with cleave. It’s identical to Bardin’s Drakefire Pistol secondary. Why people call it a shotgun I’ll never know because it’s not.
It does do very low damage. I don’t find it useful myself. If I want to stagger something I will bonk them, not swap to my staff.
Because you need to cockit before shoting and have high spread similar to shotgun, but I don’t though that anybody take it as literally shotgun

Its not tool for horde killing its CC, fire sword 1st heavy is similar style thing.
Try Chain Reaction with Fire Sword/Beam and you can kill quite a few Elites if you’re lucky with procs. I mainly play this build to Frontline since it’s so fun and near invincible, but the RNG Horde/Elite explosions make it good for DPS too.
Also, I play Beam with every one of her Careers because of it’s cleave too. The same way I use Dorf Pistols.
It’s a free Horde wipe vs rat Hordes too.

Why people call it a shotgun I’ll never know because it’s not.
Short range + wide cone = shotgun blast in video game land. It’s an easy descriptor because instead of saying “that one attack that hits in a really wide cone but has short range” they just say “the shotgun blast attack”.
It’s mostly the cone, though. It’s not unheard of to see a long range but cone-spreading attack also being called a shotgun blast.
The real problem with Unchained is the hat she got in Lohner’s Emporium. smh
I might support this claim I really like Unchained and see very little reason to change her. And I consider her my second Cataclysm main beside Ironbreaker. But I just can’t get behind her cosmetics, neither the buyable one nor most of those in Lohner’s Emporium. The only one I halfway like is the white mask without the spikes on top.
Oof, if you didn’t know, chain reaction uses slayer’s barge code for its effect, it’s 25% chance to proc on burning enemy death, a stagger strong enough only to stun slave/clanrats and ungors, and deals no damage.
Not sure on the burning. But the explosion caused by chain reaction DOES damage. It is just ridiculous low. You can test this easily with the creature spawner on the modded realm.
And I think it makes sense. If I had to make an assumption. I think the Chain Reaction talent was intended to do very low damage by explosion but actually do more damage by the additional ignition. As such new enemies would burn to death and again explode to spread the burning. This way you would have a chain reaction. But for some reason the burning part after the initial explosion either does not enough damage or any damage at all. The staggers purpose is only to prolong the time the horde needs to get to the heroes further increasing chance for them to chain. But yea, this talent needs some minor tweaks. Suggestions for this has been made already.
Ridiculously low, like zero? I’ve done plenty of testing on it, including just now https://streamable.com/ao3f7
No, not zero. Sadly, I don’t have access to my desktop until tomorrow evening. Just an awfully slow laptop which let’s me say your video as slideshow. So I can’t tell what you are doing.
But you can easily reproduce the effect. Spawn 2 Clan Rats, then spawn 50 slave rats around them in very very veeeerryyy close proximity. Then cast a conflag on the group so that the slave rats die by burning dot but the Clan rats survive with about a sixth to eigth to their health after burning dot. Do this one time with Chain Reaction and one time without Chain Reaction.
Using no chain reaction the Clan Rats will survive with said low health. Using Chain Reaction will result in their death. Maybe it have been Ungors or Fanatics instead of Clan Rats. Tests have been made with Cataclysm enemies.
If this doesn’t do the trick I will have to look into it tomorrow why your computer produces different results than mine. Like I said, I can’t test it right now.
https://www.youtube.com/watch?v=tCo0IUXbjtc&feature=youtu.be, reuploaded to youtube if that makes a difference. Chat output of damage also indicates there is a zero-damage shockwave from chain reaction.
It literally has a cleave limit though. Unless it was buffed, it will not hit everything in the cone. It can stagger but not damage. Same with most “AoE” weapons.
Sounds like it’s because you’re hitting mobs with conflag.
The point mostly with this post is personal experience, so yes, if you genuinely TRY and make her god-tier at something she can, sure, that goes for any of the 5, the thing with sienna i’m trying to address is that, she either has a strict cheesy meta, or she under performs in most cases when you’re running with an experienced team, there’s not that much room for versatility, if you don’t run with with specific skills she doesn’t perform very well unless you subside the change with using more skill, she’s either a stupidly cheesy character or a dead weight people’d rather kick than keep.
Everyone has their good games and bad games, and finds metas for her but once you go meta it becomes boring, straying from the meta just becomes more frustrating and more times than not for a player that doesn’t religiously or actively play sienna or enjoy her playstyle, a not fun experience.
I will never claim i know everything about sienna, i’m touting this as a common player that happenstances on some decent builds, i’m no min-maxing meta slave or partial to it at all, i try to do something really good as sienna and shine for it in a team, i don’t want to snatch the fun from others or be a wasted space for my teammates, this is the conundrum i run into, and as for somethings regarding staffs and weapons.
From the gist of what i say they always revolved around 1 of 3 or a combination of mods, deviating just doesn’t help her at all, and i find not running a major meta of some sort causes my girl to suffer, i could go on and on, and explain points and offer more insight and explain that i want a more balanced sienna, but i just don’t have the right way to form a proper plan to do that, there’s a problem there with sienna, multiple issues most likely, but i just…can’t find the answer to these issues, they’re there and we’re pointing them out, it’s meta or bust from what the reoccurring feel of the comments have been.
I don’t think that’s true. The only really overpowered build Sienna had was with BW, everything else was fine in my books (well, it’s really strong, just like Mercenary etc.). Pyromancer, Volcanic Bolt BW and Unchained are all very good or at least decent classes that work well. Pyromancer with Deathly Dissipation, tHP from ult and Heat Sink staff let’s you use your ult to kill specials, to then spam spells and vent to keep casting with the tHP you get, while also being solid in melee. Volcanic Bolt is really strong and overlooked as well, since it fills a more sniper role, but full charging a bolt let’s you oneshot bodyshot several monks, maulers, and even CW’s on Legend and maybe even Cataclysm. That and it has really good penetration for hordes, but it only really works for straight lines. Unchained is probably the weakest career, but still very solid and good for the game.