Any time you comment on balance, Iām going to re-paste this ā¦ ha ha.
Funnily; I used to play TF2 a long time ago, and some guy played with a joystick and mouse, using RMB to run forward. He liked having all the buttons on a joystick easily accessible. Uhā¦ like a keyboard you mean? Crazyā¦
This post infuriates me so much. Using WASD is bad enough (ESDF is superior with literally no downsides) but. That? Really? If you were a REAL quake oldhat youād still be using arrow keys :^)
iām a doom oldhat, to the point we were using keyboard only way past better knowledge for the mouse users we encountered back then were so bad, we erased them from existance thinking āif thats what mouse can do weāre far superiorā
it wasnt until watching a demo in quake 1 were one dude descended a round staircase while perfectly staying aimed on the enemy and stopping to a ātā
this was our
moment and the next couple months were filled with meticulous config settings and 180Ā° quickturn training montages
funny side note: terminator future shock was the actual first game i used mouse for the config was borked by default.
Tbh, I did not know it was not separated by default.
When I start a game, I always rebind the commands.
I use a 15 buttons mouse and a gaming redox keyboard (a keyboard configured for 1 hand)ā¦ So I donāt even understand what is the interest to have both merged.
On my mouse I have blitz, reload, dodge, slide, jump, secondary weapon action, use ability, fire, aim, use stimm, melee weapon, ranged weapon. The 2 last are the wheel left and wheel right and I donāt use them.
On keyboard, several keys I have on mouse are here also, especially slide/crouch cause this is better to stay crouched with the keyboard when you aim (usually at the sas when the next area starts). But to slide in combat, mouse is really better.
So should jump and dodge be separate by default? of course it should if it is not actuallyā¦ this is a trap that wonāt help new players.
Kinda random - but while weāre talking controlsā¦
I hooked up a set of Nintendo Switch controllers to my PC and built a flick-stick and gyro-aim config for Darktide. It was kinda fun being able to plug into a TV and play with a controller ā¦ but of course skill wise I was probably 50% weaker than my normal and I only played malice. Flick stick and gyro combo was definitely better than a normal controller though!
Makes you wonder what a slower paced darktide in VR with melee combat that supports granular movement via a switch/VR controller would feel like, having to swing and block/parry with actual movement to mirror it.
Iām a lefty so I have to reassign my keys every single game install of my entire life.
Due to this I use DEL as dodge and right CTRL as jump.
Right shift is always my crouch and right CTRL is always my jump in all games.
I didnāt realise they were same key as default. I do think thatās weird. They should definitely be separate in DT imo, but all down to user preference.
I sorta did this with a friends oculus VR set as well. We just used the virtual desktop to make a 160-ish degree panoramic virtual monitor and the.ln tried Darktide. It was pretty epic.
I didnāt quite get the setup right controller wise, but there are flick stick and gyro configs that keep the switch Joycons separated. The right āmouse handā is your gyro aiming and flick stick and the left ākeyboard handā does the other stuff.
The āfree lookā mod lets you pan your camera view around independently from your movement and aiming key when the button is pressed. If that could be mapped to the VR goggle axis then you could have the controllers do all your movement and attacking stuff and then have the full VR head pivoting experience.
I played a fair amount of Pavlovās House - which is a VR oculus version of Counter Strike. Took a while to get over the free movement vertigo effect but after that it was incredible.
i would have liked to share a screenshot from ut99 of piedone dead in the box he tried to hide in, but that ancient external hdd i had it on seems to have died.
anyway, this user of the most exotic controls i have witnessed used his 2 mice like the driver uses 2 levers to steer a T-34:
Ironically I posted this as a ~PSA on Reddit and the responses were eye-opening. A bunch of (often butt-hurt) posts from dodge-jumpers who didnāt realize you donāt run out dodges and magically start jumping, this is a side effect of the bad double-bind and gimping yourself.
This especially obvious on xboxers who just start flopping around like a fish on a boat taking their last breath before going still; rebind and stop eating needless hits.
I think xbox has an option to swap buttons around, you could feasibly move it but considering pads never have enough buttons and you are already one short, this might be a change that can wait till you can hopefully get a new pad.
Default settings in any game almost always annoy me so I invariably find myself diving into keybinds any time I pick up a new game to shuffle them around to my preference. As an example: sprint and dodge are both bound to space for me; so Iām still running with two actions on one button, but a very different flavor.