Should I use frame generation?

I’m using an RTX 3050. If I don’t enable frame generation, even with the frame rate capped at 30 FPS, I sometimes drop to 10 FPS. But when I do enable frame generation, everything looks blurry and I can’t see enemies clearly at range—especially noticeable when exchanging fire with snipers.

RTX3050 Mobile is 6GB VRAM

I think 6GB VRAM won’t be sufficient.

If native FPS is too low, then frame generation will cause blur in motion more. Not enough frames to calculate output well.

Extreme potato config at Warhammer 40,000: Darktide Nexus - Mods and community

You could try above.

Also you could squeeze out to free more VRAM by closing background apps that use it.

Web browser
Discord
etc

You’ll be surprised even trivial apps like mouse/keyboard software, Dropbox and even VPN.

As the previous reply said, your base FPS is too low.

IIRC the rule of thumb for framegen is enable IF you reach a consistent minimum of 60 FPS, if your FPS is already low and below 60 it will have side effects which appears to be you’re encountering. The higher the FPS the better framegen will be, it’s not really a panacea.

Also note that 30 series doesn’t support officially support nVidia’s own framegen so there’s that.

Better to tweak some settings and run at DLLS balanced or performance.

if you get under 60 fps normally dont use it.

frame gen costs cpu to render. if you try to frame gen with a low fps the experience is going to feel very weird and probably worse. that said i get over 100 normally and frame gen makes it feel great.

You might be better off fiddling with the dlss presets in the nvidia app and making sure low latency mode is not set to ultra in there. You can check out a guide online for the dlss presets which im pretty sure the 30 series has access to most of them, some might be better for performance/ultra performance mode and give a few extra frames.

Like a previous comment said the 30 series also doesnt officially support fg so it might end up adding more overall load to the gpu than just leaving it off. If you were completely cpu bound then it would be a different story but with that gpu you’re better off just using dlss for most of the frame benefits. Hopefully they also find some extra optimizations to the game in the future as they seem to be heading in that direction.

frame generation is trash in, trash out. if you have 30 fps before it then it will look horrible and feel horrible and give you severe display delay.

if you have 120 fps going in, it can produce a decent quality of frames

I have an i5-13400F and Geforce RTX 3060 ti, and frame generation gives me the worst latency (even the game physics start to feel weird where you slide around on the floor, get stuck in terrain etc.) I simply can’t play the game effectively at Havoc40 difficulty at least with frame generation. The problem is further exacerbated if I also try to record gameplay or stream, which adds further latency on top.

This game is very poorly optimized in my experience. I have to play with mesh quality at the lowest setting(making level architecture look ugly and potato) and DLSS on either “balanced” or “performance” (which also degrades visual quality further), with most other settings at low to medium quality. It’s really sad because on the one hand I’d love to admire the work of the artists that create levels and enemies, but then I have to play at a difficulty that simply does not provide any challenge.

A game can still look incredible with simpler enemies, fewer polygons, and fewer fancy shaders. ID softwares RAGE is a work of art (though it, too, ran like shaite when it was first released). But that game more than any other really proves what great art direction can drag out of a relatively primitive game engine.

Enemies don’t need sixty billion polygons, neither does level architecture. A pipe doesn’t need a 4096 vertices circumference to look like a pipe. The metal grating in a stair doesn’t need literally every single square hole modeled in 3D (you really can get away with a well-drawn high-res texture with transparent holes, done by a skilled texture artist). I wish more game developers knew, or had the confidence to not constantly try to push for latest hardware (not sure I even understand the incentive to do this, who other than the hardware companies benefit from this?).

Imagine having a consistent 60 FPS with blight existing, try 30 in the case of Darktide. I’ve used to have a 3060 TI with which FSR 3.1 FG was working flawless with, and was very welcomed alongside balanced DLSS to be able to reach 80-120 FPS.

3050 with 6g however…

Tide games are just not optimised for such hardware, even for mid power PCs…I suggest you explore some resources like this, maybe thats going to help:

A general optimisation guide:

A potato PC config:
https://www.nexusmods.com/warhammer40kdarktide/mods/49

I used to play on a laptop an i5 and a 3050. Wasn’t a good experience at all, but it was better than what you’re describing. On minimums I dropped to about 25fps, not 10. Just out of curiosity, are you using a laptop? What processor do you have?

But yeah, regarding your question - FG probably isn’t gonna be nice in your situation.