That’d be the Veteran cosplaying as a Zealot build.
If I want to play Zealot, and I often do, I’ll play Zealot.
The complaint is that the Veteran should be the best shooting class, and now it’s woefully mediocre at that role.
That’d be the Veteran cosplaying as a Zealot build.
If I want to play Zealot, and I often do, I’ll play Zealot.
The complaint is that the Veteran should be the best shooting class, and now it’s woefully mediocre at that role.
Sure.
Meanwhile, ogryn are immortal death machines, zealots 1 shot bosses…
I am pretty sure that all 4 classes have something very powerful about them.
You thinking that highly of the psyker makes me think, that you have not looked very well at the other ones.
Assail is easy to complain about, because it is the ability itself that performs well.
But when you slap good weapons on the other classes, they can do similar things. Some things much more powerful.
Yeah Zealots are insane now. Like truly bonkers. So are Ogryns. If only Psyker recieves nerfs, there will be a lot of whining - and it will be completely justified.
It’s not so much the difficulty they’re on, it’s the build they’re using.
Vet does have some fairly strong builds. They’re not on the level of the strongest builds from the other classes, but they’re certainly T5+ viable.
The issue is that a lot of people are understandably trying to build for ranged play on the class that’s supposed to be good at ranged and are getting the old one-two from a talent tree that has no ranged build potential for anything but lasguns and the general reduction in ammo availability.
If you cuck yourself and build for melee, vet is very serviceable. But why would you do that when zealot exists?
Roughly 1/30 vets I’ve come across are doing great work. It comes down to picking extremely specific weapons and blessings. The Vet class overall seems to be utter and complete dogpoo, except in combination with a very limited selection of weapons.
I hope in a random game I won’t come across a “solo player” who runs ahead of the team just to get some kills for the score.
A great example of his “team play”: https://youtu.be/FihUs6Q6USc?t=718
I’m not sure I’ve seen any that really stood out as having a major impact. Even when they’re generally surviving and not being an achor, they’re all just kind of there. Existing.
Most of the time having a Vet (or more) in the team just brings up the odds of a wipe dramatically, yes. At best they’re kind of… just there.
BUT!
I have twice seen a recon las build that absolutely demolished. I don’t know the build (yet) but it was obvious it was deleting the entire map.
I hope nothing gets nerfed, but we get a new max diff (lowest diff can probably go).
MAYBE take a bit off the zealot ult damage bonuses, because they allow to 1 shot bosses, and are mostly wasted on regular enemies (too muich overkill, so there probably won’t be a real difference there).
Yep. A new difficulty, but exact same rewards as 5 would be ideal. And obviously the classes need to be balanced against each other, but not balanced against ‘old’ Darktide.
I think if they removed the lowerst diff, moved all remaining difficulties down by one, and added a new top tier diff, it would be great.
So they would add a new top difficulty as diff 5, move current damnation scaling down to diff 4, move current heresy scaling down to diff 3, etc.
No need to change anything else in the game (regarding penances or anything like that).
Just move the spawn and health values down by one spot.
VId or VIIa both work just fine.
Blessings should be: Headhunter and infernus.
This build can be adjusted to fit confrimed kill if you exchange the talent to the left of the aura and the 2 on the top right. You could also keep the two on the top right and give up the grenade regen but that’s also not ideal.
The adjusted build kills slower (but not slowly) and generates a lot more toughness.
I’ll take your word for it, not in front of gaming PC at the moment to look at the nodes in detail - but it’s very likely that’s the build that was used.
Sure that works just fine. I don’t want the highest difficulty to have higher rewards than the second highest, that’s the main point for me. We already get people in 5 that shouldn’t be in 5. If they make a new difficulty that is super sweaty ultra hard, people should play it because they want to play it, not because of higher rewards.
A friend sent it my way and I tried it out in training mode and it kills everything on screen faster than the old boltgun with infinite ammo and no ammo consumption.
This build is actually insane and recon lasguns are finally more than just useable. ^^
True. It might be a good idea to have the same rewards for all missions from the auric playlist.
If people then make the selfish choice, it would turn out better for everyone.
Resource farmers (lower skill, or high skill who wants to farm more efficiently) would go to auric heresy.
Players who play for the challenge, would play auric damnation.
It would need clear communication though, that there is no monetary benefit to playing max diff.
This could be combined with a crafting rework.
(no diamantine cost for consecration; pay diamantine to learn blessings of choice, upgrade modifiers and remove locks)
Diamantine could be removed as random find during missions and instead be added as a guaranteed and fixed amount rewarded for completing any mission from the auric playlist.
That way, the additional customization options could be explained as a new privilege that the player earns after being accepted by the inquisition at lvl 30.
The diamantine mission reward would be added pay from the inquisition.
Everything regarding plasteel would be rng.
Everything regarding diamantine would be 100% deterministic.
Doesn’t deadshot with recon just evaporate your stamina? I mean probably worth but that must be not great in some situations.
Yes, yes it does.
I’ve only had the time to test the build in the psykanium and not in an actual mission.
I can totally see a problem arise when a horde sneaks up on you while OOS but I guess that’s a “skill issue”
If the design intended was to force players to make tradeoffs during build creation then yes, however this is not a situation with other classes.
You go into ogryn or psyker tree and you can take insane ammount of toughness regen with first few points. You pick anything you want almost, and there some few points left to spend more for extra, they feel free to build. Vet feels restricted.
Mandatory aura, 1 ammo cap ability that is too deep, 1 anti supression ability that is quite deep, toughness regen abilities are too deep, a lot of trash abilities you are forced to pick just to move through the tree. Bolter vets should be in tears after 11 monthes of domination probably, since there is nothing synergized well enough with bolter.
Like for example you can’t get krak nades without Close Order Driller, and you probably don’t want to use COD without Charismatic (+50% aura radius), so taking krak nades force you to spend more points you want either leave you with questionable ability that provides damage reduction depending on will your teammates be near you or zealot go loner, ogryn will charge somwhere and psyker will blow himself at the last wound.
His deepest to get abilities boost damge only on ultimate use, wich is just bad. Spike damage abilities work always mostly bad in any game i can remember except when it’s totaly OP.
Eh, it’s still underwhelming. It can do OK, but Ogryn is still a lot better at dishing out ranged incendiary damage.
A ranged specialist should be the best at ranged. No class should be consistently outdoing veteran at firing guns.