Shade needs to be brought down

When I take DnD for my Handmaiden, my ult doesn’t do twice as much damage, as well as WS volley doesn’t magically shoot 6 arrows when you equip them, yet Shade’s active gets a +100% bonus with them for whatever reason. Can you tell me what makes Dual Daggers so special, that they can increase active’s damage by 100%? And if you think that such behavior is balanced and fair, then let’s decrease Pyro active cooldown if they carry Flame staff or buff BH active damage if they’re carrying a 2h swords - for balance purpose of course. That would be sooooooo reasonable.

Also stop pretending that DnD is just some kind of gimmick weapon, that is playable only because of Shade’s ult. It is THE BEST elite annihilator in the game and it gives your character unmatched mobility unlike other hard-hitting weapons like axes and hammers.

And if you personally can’t kill 3+ enemies with daggers, then I don’t think you should be posting on this forum, because your skill level is clearly not good enough to understand the game.

Also:

Guess why:

The first one is called

combined with Straw Man.

The second one is just plain rude.