Hello, Grey here.
I just want to discuss something about shade. I think a lot of people have mentioned details related to Shade. Particularly about their career special, dual daggers, and sword and dagger.
What I want to discuss might be very inaccurate as it is just my opinion on the current shade. Also I am only talking about official realm.
So, I notice a lot of players use dual daggers or sword and dagger. Which I find relatively unfair towards the other weapons considering elf has good weapons in general. However, because of shade lvl 30 talents most weapons are not as effective to use.
The best shade I ever played was sometime during the chaos wastes before Belakor update. Where shimmer strike was not dependent on getting elite or special kills and you had a decent amount of stealth time to actually consistently crit your enemies. I actually used dual swords and javelin and it was the best shade experience I ever had.
To get to the point, there is cloak of pain for example, which is most effective with dual daggers and sword and dagger (therefore making other weapons not viable to use). Then there is shimmer strike which could work with any weapon theoretically but on the condition that you slay elites and specials to maintain stealth. Which might be great for skaven patrols but that’s about it. For the rest of the map I do not see shimmer strike being remotely as useful as cloak of pain. I will not make any comments on hungry wind as I do not see anyone use it either.
My actual point is that I would like to see shade built with different weapons and talents. I think it is a shame, that most shade builds all look very similar (dual dagger, sword and dagger, and cloak of pain for the most part).
As a potential suggestion for shimmer strike: Technically, removing critical backstabs instantly slay man sized enemies (for shimmer strike only) as well as removing the dependency on maintaining stealth with elites and specials so it is just remain in stealth as well as maintaining crits during stealth, could allow shade to use a greater variety of weapons as well as crit dependent traits. Perhaps it might be too overpowered to remain in stealth, so surely a debuff on stealth could be added as well (maybe even increase cooldown time by 25-50% for shimmer strike).
Also, since I almost never see anyone use hungry wind, its a great potential slot for a different talent for shade. Hopefully to make weapons other than dual daggers or sword and dagger viable to use.
I simply wish to play shade as well as see shade with other build types and weapons. I mean yes shade is a boss killer, but it would be amazing, and fun to play, to see shade be built in various ways and not just dual daggers or sword and dagger with cloak of pain.
Again, this is just my opinion on current shade. A lot of the stuff I have said may be very inaccurate as well as untrue, because I am writing this topic based on what I see in official realm from my experience only.
Thank you for reading, and have a pleasant day.
Greyknight654