zaygr
July 22, 2024, 1:28am
17
Maybe we’ll get a rework where they will go back to the accessory slots being gadgets rather than the extremely boring defensive stat-sticks they are now.
Auspex - some kind of scanner or motion detector (maybe like from Aliens?) or something that can scan for items.
Displacer Field - Taking HP damage teleports you away a short distance. Gameplay wise it would be better to have it take you away from enemies because in lore it’s completely random.
Digital Weapon - A xenos accessory that are hand crafted by Jokeroes and allows a single blast or burst of an energy weapon (las, plasma, flamer, melta). Only one shot a mission (or a long cooldown) but quick to fire with little/no animation.
Mines - They’re mines, they blow up. Good for defence.
Stummer - A sound concealing device that could make you less likely to be targeted for a little while.
Accordion Wire - A spool of barbed wire that you can deploy to make chokepoints.
Refractor Field - Adds a little recharging buffer to your toughness.
Conversion Field - Negates really big hits (mauler overhead, sniper shots) and generates a stunning flash around you. Long, long cooldown for this one.
Preysense goggles - IR/NV goggles. There are contact lens equivalents too.
Cameleoline cloak - Reduces detection or aggro from ranged enemies. Better effect when still or moving slowly.
Demolition charge - this would probably be a mission item like exploding barrels, but a throwable that is very powerful but more likely than not you won’t be able to throw further than its blast radius.
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