Seriously, I think bolter need to be nerfed

This is why I don’t agree with cutting down Veteran’s ult, that hipfire buff is what makes headhunter autoguns, lucius lasguns and braced autoguns fun to use on veteran and besides maybe MK2 Hellbore and MK8 Braced none of those are top competitors. But it is specifically overtuned on him, I would say its more the 2 shot ammo regen with its current 1 shots on most elites/specials that make it gratuitous there. There’s nothing wrong with all-performing weapons if they have proper ammo economy concerns (like revolver and plasma gun).

Bolter is in need of a nerf since release.
So maybe next year :smiley:

Uh yes and no, bolter is fine on zealot, at the same time shredder pistol is overtuned on any class cause of PF. And MG12 and Lucis are fine balanced on vet, except second one need scope. So it’s more like PF and vet.

It’s either nerf PF or nerf vet + don’t touch bolter + buff other guns that currently is ok (and those that not ok but it’s obvious). Vet feats works just as blessing - stupid damage stacks sure there will be balance problems.
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How is this supposed to make sense? The only blessings the boltor had that were changed, were the ones that weren’t optimal to begin with.

The best combo imo is Pinning fire and shattering impact. These 2 were never touched.

As much as I wanna say that pinning fire is too good, which is true in comparison, I like the breakpoints it hits. It does things that a 15 round, high precision, low sustainability weapon should do. It just feels right. Otherwise it takes way too many shots for most enemies, especially on the kind of archetype the boltgun falls under.

There are way too many things that are too weak or downright useless, asking for nerfs seems missguided.

Then there’s also the thing of not believing in FS being able to nerf a weapon correctly. We either get results like the flamer (which is essentailly unnerfed) or the moonbow (nuked)…

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I’m pretty shure they were buffed like almost all blessings, atleast i remember times when bolter was in line, maybe it was in beta or/and before crafting has arrived and PF+SI blessings combo become a regular thing. MG12 was just a bit more popular then bolter cause it was almost only shooters enemies spawning every run back then.

Then reduce it full auto fire rate and make it harder to control or anything else, there can be options.

Noone is saying there not, doesn’t mean overtuned weapon shouldn’t be discussed.

This is true tho, they both buff things by giving it huge numbers or nerf them in the same way, or even implementing annoying things like jerking special button on PS without power cycler. Doesn’t mean there shouldn’t be nerfs, just means Fatshark should think better.

Damage wise flamer is probably perfectly balanced, its damage vs armor was OP, but tank capacity nerf was unnecessary, still it is a very strong weapon. But i remember how people were crying that flamer is RUINED and UNPLAYABLE which just shows how people are overreacting and crying before they test things in game.

I wouldn’t know then, I only got my BIS boltgun after that timeline but I’m almost 100% pinning fire had the same effect and numbers as well as shattering impact. Someone correct me if I get this wrong.

Oh I can get behind that, absolutely. There are ways to nerf the weapon without touching the numbers. I’ve always thought that one of the greatest strenghts of the boltgun was the fact it came with it’s 3 firing modes. It’s so damn versitile.

Yes that is certanly true. The list of priorities just seems off is all. I still wouldn’t call the boltgun overtuned and even if it was… why not, it’s the damn boltgun in a 40K game. :wink:

There absolutely are those kind of players, yes.
However: this is a gacha game and in gacha land, we do not nerf.

People were absolutely right to complain, the devs commited a cardinal sin for the genre of game their product falls under. Doesn’t mean that what people actually said wasn’t dumb af but still, you can’t say that the reaction from players was neither a surprise nor unjustified.

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In my view its actually shattering impact that is probably the problem. Though i bet pinning fire maintain stacks through veteran’s ult thus compounding the problem.

I’ve said it numerous times and i think we all kinda agree here. I’d rather focus on bringing other weapons up to where they need to be right now. Chain weapoms are just wrong. The thunder hammer severely underperforms as an armor buster relative to its investment costs per hit. Though i wouldn’t buff its Unyeilding damage just flak and carapace. The Indignatus and Power Maul could both benefit from moderate improvements to horde clear on normal swings. Once all that is done and fatshark adds some of the much anticipated weapons we can return to the boltgun. Because the meta will likely have shifted.

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Maybe even all rend/brittleness blessings. Like if you bring them on elite resistance then there is no difference compare to a regular game mode, however without them it becomes a hit sponge condition. Partialy it is good so, cause some weapon finds more room, like trauma stuff is obviously better then purgatus there. So it just turns us back how there is no specialization, and instead of choosing and swapping our build/loadout (blessing combo) for a specific condition we choose what gives us raw damage output.

To all nerf-lovers:

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This.^

Nerfers go home.

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While I agree, I don’t think they care.
Their mentality is something like this…

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I do.
I tracked the classes of other players for the past few matches (auric: damnation HI and HI+STG; not sure if it changes the matchmaking, but i was playing by myself as psyker).

  • 14 ogryn (can not use bolter or autopistol)
  • 14 zealots (2 with bolter and 1 of them used the autopistol)
  • 14 veterans (6 with bolter and 1 of them used the autopistol)
  • 10 psykers (can not use bolter and none of them used the autopistol)

So far, this is only 33 players, but i will keep collecting data (and updating this post) for a while.
Based on this data (as well as my general “feeling” when i played before taking notes) of how many veterans are present and how many of them use boltguns, i would say that both of your claims (use rate of vet as well as boltgun) are not correct.
Although i do remember that it felt like the class was the most picked early on (first few months after release).

Regarding the claims of some people that the autopistol is massively op and overused, please explain to me, why the most used guns seem to be braced autoguns, infantry lasguns and shotguns.

Edit: Lol i just had a match with 3 vets, all 3 of them had a boltgun.

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Because op things are karking boring.

That might be your personal opinion on the topic, but is definitely not the majority opinion.
Most players do not solo damnation. Most players struggle enough when clearing heresy with a full group.

  • Players do not purposely cripple their power while trying to climb the difficulty ladder.
  • Content creators tend to make videos, which they expect to be popular. Remnant 2 was recently released and most videos related to builds or getting specific items, seem to be about getting and making something broken or at least incredibly strong.
    Because people want to see and use the strong stuff.
  • In other games, masses of players spend real money to swap race, when their class gets access to a new race with a better race bonus.
  • When a new, stronger class comes out in pretty much any game, the class becomes incredibly popular very quickly.
  • Developers often purposely make new things extra strong in order to make them more popular.
  • In games like LostArk and BDO, players spend thousands of moneys, or farm for hundreds of hours in order to get better gear (even to get just 5-10% stronger).

Again, it might be your personal opinion that “strong is boring”, but you can not make the argument that “the item is overpowered, so nobody uses it”.
The majority of players show the exact opposite behavior and tend to flock to the things that they percieve to be the strongest.

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Fight me if i’m wrong

How it should be in my chad opinion, math is idiotic here, it’s more about design
1st blessing slot (offensive)
kraken bolts +20% dmg vs flak and carapace, +% to impact/stagger; cons: -1 dodge limit, ads speed reduced heavy, also grants -30iq
inferno bolts +10% dmg vs infected, +applies n-ammount of burn stacks, +5 mag size; cons: -12% fire rate, you regain 20% less ammo from any source nurgle-filth purgator, good boy (currently not enough types of infested enemies)
expansive bolts +10% vs non armored (except infested), +5% crit chance +applies n-ammount of bleed -bolts can’t pierce enemeis, -% to recoil control war criminal
2nd blessing slot (utility)
fastest hand in the wild atoma grants +4% weapon swap speed on elite kill, stacks 3 times flex
his angel killing special that currently damaging your ally grants +10% damage reduction for both of you, last 3,5s uwu
egoist +20 to ammo pool insta kick, it’s a coop game

How virgin Fatshark made this system
+200% more power stacks 30 times, kek

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Ok let’s fight.
Pretty sure that this set-up of these letters qualifies as heresy.

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I don’t care about veterans. I play only one class: zealot.

I like the blessings Pinning Fire and Shattering Impact. It makes my Boltgun fun to use. High risk, high reward.

I love my Boltgun. Don’t change anything!

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Listen, do you wanna damage reduction buff or not?

This very topic is heresy to even consider nerfing the Boltgun because people love to use it. If you don’t like using the weapon, then use something else.

Let others play as they wish.

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i only play hi int damnation and harder. bolter is perfectly fine. game balance is in a good place rn, except for player numbers.