Scav plasma gunners are way overtuned

The new enemy is ridiculous, they’re basically pocket snipers who travel in groups fire in a fraction of the time and have barely any telegraphing or warning before your toughness is instantly gone and your health is 2 tapped.

They are such a departure from the rest of the ranged enemies in the game and just completely obliterate any flow fights have with how run ending they are with no warning.

35 Likes

They really need voice calls from our characters and spawn cues.

20 Likes

Enemies with buff and debuff effects should be specialists or monsters imo. Very sporadic and randomized difficulty from these guys at the minute. Either he walks in and dies like any stupid by himself gunner or there’s a group of them tossing volleys, only its far more lethal than any flash convention of dreg gunners could ever hope to achieve. 3 of these guys is like 20 gunners.

8 Likes

??
:face_with_monocle:

I did not notice it… played as zealot and honestly… they just die like the other things.

2 Likes

i just wish plasma gunner had a sound cue when spawning in and was louder when charging up a shot honestly

6 Likes

I think they have the exact same damage profile as the captain’s plasma too, so one hit will blap your entire toughness regardless. Not an issue when there’s one or two of them, but in packs and mixed in with other ranged units, it hurts a lot. With that kind of threat, they should have more audio and visual cue. Cast a bit more of a red light on them like how scab gunners kinda light up green. They have the exact same issues as early shotgunners until they fixed the sound cues for them.

8 Likes

What I have noticed is that the shot hint/cue, the noise and shine you see before they shoot, is waaaaaaaaay off. I get hit almost instantly as I hear the sound.

11 Likes

This. They are a major threat and should be called out by player characters.

Surprised they aren’t..

10 Likes

Yeah, they remain as is and treated as a specialist, or toned down and stay as they are.

Now they’re specialists that come in groups like shotgunners.

7 Likes

Yes, they just need to be more visible IMO.

4 Likes

I like them as they are but dude they make zero noises. The sound of enemies stimming is louder than a bunch of them shooting plasma guns.

4 Likes

Yeah have to agree. They’re instantly the most threatening enemies by a long shot. If there is a squad of them from a distance then they can melt the entire teams in seconds. And they have carapace helmets I believe? They blend into the crowd so hard to see them. Loads of them in glorrianna, it was crazy lol. Their rate of fire is pretty intense

6 Likes

Yeah, that fire rate is high. I think if they were actually signaled to the players better, it would be all right. I think this is the biggest issue with the Twins, too - honestly, kind of feels like they gave up since the sound system is so borked, anyway.

But Plasma Gunners need to be more audible, we need to hear some major hum that starts when they see us, warming up their gun, and they also need to be more visually identifiable. Perhaps they wear some big Chaos Wheel on their shoulders that glows red. Something that makes them not just apparent that they exist at all, but that makes them easy to pick out. You have to know how many there are, because if there’s more than one and you engage one in melee to shut it down, the other one will nuke you almost before you can react to it.

They are the most dangerous enemy in the game, tied only with a Trapper firing right in your face.

5 Likes

I am disappointed that they use the same sound effect as the captain’s plasma pistol. It can be confusing

12 Likes

Are they time limited enemy type?

i.e. Guess radio operator retired from the other event.

Apparently they’ll stay in like the pox bomber.

1 Like

Not only this, but the Plasma Gunners need to have their own unique voice calls to better pick them out of the crowd. Trappers cackle like gremlins, Gunners either yell out Dark Tongue slogans or some variant of military jargan depending on what kind they are - Plasma Gunners shouldn’t be any different given how dangerous they are.

2 Likes

Yeah I love the threat of them but they definitely need to be better signposted for sure.

A distinct ‘charging up’ noise could work. Like they’re charging the weapons.

1 Like

Personally, I think the health and armor of Plasma Cannons should be modified to match those of Flamethrowers.

The thing that I find most annoying is their laser sight that looks exactly like the Sniper’s. They should make it somehow different, like blue etc.

1 Like