I have not had any connection issues as in no problem getting booted from lobbies or unable to connect to matches, but every game I’ve played for the past three days has been miserably laggy. My teammates are constantly rubberbanding across the map for me, I can not reliably switch weapons or dodge or even ADS, hits on enemies will desync constantly etc. The server I’m connected to shows an average of 70 ping, and my connection is fine, ~80mbps download and ~20mbps upload. I have not had this issue with any other multiplayer games which leads me to believe it is a server issue.
Attempted Solutions (Optional):
Reset my router and followed all the recommendations from the connectivity issues FAQ page.
It might sound crazy but I restart my machine when I get rubber banding and it fixes it 95% of the time.
I have a very powerful rig and a 1.6gbps net connection with 1.2gbps WiFi to my laptop and close to exchange. Even when everything else works seamlessly and can download at outrageous speeds but DT somehow start banding etc, I just restart my rig and it’s sorted. It behaves like a mem leak in DT, very bizarre.
Also be sure to clear out your Nvidia shader cache (the proper way that requires several restarts) and set the shader cache higher or infinite. This really helped.
I honestly believe these things are problems within DT but these are the DIY fixes I have found to work very well.
Just to confirm I meant restarting machine/hardware and not simply restarting the game.
And re the cache: not just local to DT, but the full Nvidia cache, steps here:
Phase 1: Disable and Delete
Temporarily Disable: Open the NVIDIA Control Panel (or the NVIDIA App) and go to Manage 3D Settings. Scroll down to Shader Cache Size, set it to Disabled, and click Apply. [1, 2]
Restart your PC: This ensures the files aren’t actively being used by Windows. [1, 2]
Delete GLCache: Press Win + R, type %localappdata%, and hit Enter. Navigate to the NVIDIA folder, open the GLCache folder, and delete all its contents. [1, 2]
Delete DXCache: Go back to the AppData folder, navigate to LocalLow > NVIDIA > PerDriverVersion > DXCache, and delete everything inside. (Skip files that say they are “currently in use”). [1, 2]
Phase 2: Clear Windows DirectX Cache
Press the Windows key, type Disk Cleanup, and open it.
Select your main system drive (usually C:) and click OK.
In the list, uncheck everything except DirectX Shader Cache.
(or a Video RAM/VRAM leak) is a highly likely cause. This occurs when the game fails to release old data from memory as you play. Over time, your system resources get clogged, forcing Windows to use slower disk storage (paging) to handle the overflow. [1, 2, 3, 4]
A few other specific factors might explain why this only happens to this one game:
1. VRAM (Video Memory) Leak
What it is: The game fails to unload old textures, shaders, or assets from your graphics card.
Why only this game: It could have poor optimization or unpatched memory management bugs specific to that title. [1, 2, 3, 4, 5]
2. Standby List Bloat (RAM Cache)
What it is: Windows often “caches” game data in your system RAM. If this cache isn’t cleared properly, the system can suffer from major stuttering and frame time spikes. [1, 2, 3]
Why only this game: The particular engine might be triggering excessive background caching that your OS is struggling to purge on the fly. [1, 2]
3. Thermal Throttling
What it is: As the game runs, your PC’s CPU or GPU heats up. If cooling isn’t optimal, the components will automatically slow down to prevent damage.
Why only this game: If this is a highly demanding game, it will push your hardware to higher temperatures than less intensive games. [1, 2, 3]
What it is: Background applications (like RGB software, Discord hardware acceleration, or browser tabs) can conflict with a specific game’s memory calls
When you exit the game, all resources the game was using are returned to the OS. Full stop, no ifs ands or butts. If you have to reboot the computer to regain performance it’s not the game.
You’re literally replying to suggestions/examples as to why this might happen though. You can’t say that the game is free from blame, especially when it is literally only this game out of the hundreds I’ve played via steam that requires this action.
Sure, it’s meant to work as you describe, but after many years in QA I’ve seen some really damn weird stuff happen. I’ve sat next to coders who’ve said “that’s impossible, it can’t happen” whilst staring at the code or the bug report…way more times than you’d think possible. So I’d not discount it! Lol
Yes, I 100% can. If you exit the game, it’s dead. it will release all resources to the OS. If you still have issues, it is not the game and must be something else.
Could be driver, could be OS, could be hardware, could be anything besides the game. The game, once successfully exited, cannot be the issue.
It’s really that simple. If restarting the game doesn’t fix the issue and you have to restart your entire computer, it’s not the game. It doesn’t magically persist and cause problems once it’s exited. That’s just not how computers work.
I skimmed the LLM slop and whatever you fed into is missing some key context. Like the problem does not get better when the game is exited and only gets better when the system is entirely rebooted
The second ‘suggestion’ is pure nonsense. If this cache isn’t cleared properly is nonsense, you don’t ‘clear cache’, you evict contents when there’s something more optimal to cache.
Cool, you worked QA… I program for a living and I have a degree in computer science. This isn’t wishful thinking of how operating systems function, it’s how they function. It’s not optional that a process returns all resources when it exits, it does. This is just how operating systems function.
Cool, good for you. That doesn’t make your opinion correct. And like I said, I’ve sat next to some of the best coders in gaming who have literally said “that’s impossible, that can’t happen” to something that quite literally did happen and this happened on a great many occasions, so no need to be condescending.
All those programmers would have said “no that’s impossible” to all those things they then discovered were, in fact, possible.
That’s what I typed in. And no other game in my immense steam library, that has been growing steadily since steams release, has suffered this issue. This same issue that has behaved and reacted the same on 3 different machines.
Idk anything about computers and frankly I don’t particularly care, but it seems like a network issue rather than a performance one. There are no frame drops at all it runs just fine no matter how intensive the game is. I wish Mr Martigan’s solution worked but despite all my efforts I still have this issue. Really blows I’d like to enjoy the Skitarii release tomorrow.
It’s going to provide better data than just a bandwidth and latency test. Take a look at the Median/Mean values for the 3 tests, as well as their jitters. Do the numbers get much worse when under load?
I’d love to run a wired connection but there are no ports in my house and I dont think my roommates would appreciate me running a 50 ft cable across the living room to my room lmao.
Thank you for providing that link though as I think I found the culprit. I’m stuck with this pretty shitty spectrum internet due to the apartment I’m renting but maybe I can upgrade the router.