I’m actually really enjoying both of these modifiers, they give a lot of underused builds a chance to shine. What I’m not enjoying is not knowing that a rotten armor mauler has blue-stimmed until I bonk it in the middle of an overhead and discover it’s immune to crowd control. The green VFX from rotten armor makes it nigh-impossible to tell if they’re also under the effect of a stim. Final toll made it extremely obvious when enemies couldn’t be staggered, huge glowing red aura, no room for doubt. Could we get a more visible stim effect for enemies with rotten armor?
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