“Rolling Steel” is too short, and to be honest, a lot of players want to expand the battle flow of the map
So I made this assumption. Stop the train as a last resort
After learning that the heretics are building a virus bomb, players need to gather and fight their way into the train station. Upon entering the train station, the player is informed of the train’s departure. At this point, the player needs to clear the empty area of the train station to make way for the Valkyries to land. The player then boards the Valkyrie and chases the train.
The train chase will be intercepted by rebel planes. Players need to shoot down enemy planes to stop them from jumping on and destroying the Valkyries.
Finally, the player catches up with the train, which is the current level, and we have a limited amount of time to stop the train.
believe that such improvements will greatly enrich its content,Give the player a memorable adventure @FatsharkStrawHat
Honestly, I don’t think Rolling Steel should be in the quickplay rotation, but either in it’s own Special Operations category, or even, once more get added, it’s own Fast Play rotation.
But to that end, we could have the OP’s setup as a full mission that progresses to the train portion (maybe without the time limit), or the Fast Play which shortcuts the first part and adds the mission timer because the setup at the station/on the way to the train didn’t ‘happen’
Only thing I want out of rolling steel is either a slight extention of the timer (3 minutes) or a slight reduction in the sheer amount of enemy spam, especially tankier/harder to kill ones that are high threat on such a mission.
I’m fine with it being hard, but it’s a little bit too hard for rando pugs due to how much coordination and perfect play it demands.
But that’s it. I like a shorter mission with a ton of enemies, makes it easy to farm certain penances with a duo and shorter games are welcome. The pressure is just a little bit too high for anything but a near-perfect comp, and that needs changes in my mind. Mostly by, again, reducing the time pressure and/or enemy pressure, but just a touch.
Then implement it with something like the bell system used in the special operation to allow people to attack it at pre-nerf difficulty for some extra goodies so we don’t lose difficulty.
I want more missions like Rolling Steel, challenge and all, but that’s me.
Every public game I’ve ever been in chokes on the batteries. If the mission needs improvement, I guess making the auspex mini game shorter so pubs can have more time to fail at carrying batteries would do it?