The new train mission is, at this point, widely hated by most of the community. Why? Its not because its “too hard”. Auric Maelstrom is harder, easily. No.
Its because its pointlessly frustrating. Its complete BS, in other words. You get a very, very limited amount of time to do a large number of very, very time consuming objectives all the while dealing with very much the standard number of enemies- except they’re all heavily condensed onto a very, very small map.
It’s extremely possible, highly likely, and all around common for missions to fail simply because a single part took too long to complete- making it literally impossible to complete the mission, yet despite this the mission does not end. You’re forced to either leave the mission manually, or suffer for however long it takes the timer run out (or for everyone on the team to die).
There is a very, very, very good reason why every single “timed” sequence in basically every single video game in the last 2 decades uses the format of having each section be individually timed (or having each section ‘add’ extra time to the timer, which is mathematically equivalent to extra time from completed sections carrying over).
Its not because its easier or gives the players more time- in fact you can literally have the total time stay exactly the same; just break it up into smaller chunks. Its because nothing feels worse than the stress and uncertainty of a vague timer bar on an objective you know is going to take a very long and indeterminate amount of time. Adding that stress on top of all the normal, already stressful aspects of the standard game (the extremely high enemy counts, high incoming damage, desperately trying to not get left behind by the team, etc.) just makes the mission completely unenjoyable. It also completely removes all possible cases of the mission being absolutely unbeatable from as early as the very first objective; although it does this by simply automatically failing the team if they take too long on any one objective.
Please, its a simple change. An easy change, and one that will make the mission thousands upon millions of times more bearable to play. Just shorten the timer to like, 4 minutes or 5 minutes or whatever, and have each defused bomb add another 4-5 minute chunk to the timer.