Road To No Man's Land is a fantastic direction

:stop_sign: Definite minor spoilers and possibly major spoilers below. :stop_sign:

Last night I played thru the new Special Assignment with my (very rusty) Ogryn pal on Malice as I leveled up my Hive Scum, and I had to come write a little about it because it was so damn good and got me so flipping hype.

First off, the mini-arc Special Assignment is great. We’ve had these complicated, expensive assets (levels) that definitely feel like they hold things up sometimes. But now there’s a framework to take those, combine them with specific, thematically-appropriate modifiers (if not specific seeds?), and inject some lighter assets (voice work & cinematics) to build out a chapter in the story.

I love it, and I hope we see a lot more of this, with or without a killer new map reveal at the end…and No Man’s Land is indeed killer!

I’ve only played it once, so I can’t speak to its replayability, but it’s instantly one of my favorite maps. Just an amazing visual identity with the smoke and foxholes and rubble. Really really sold the Gaunt’s Ghosts feel for me.

And then the ending cinematic…and Dukane’s words…

With the heretic stronghold in our hands, the task now is to decrypt the intel gathered from within its walls.

This will take some time, but already it is clear that Admonition has a presence in Tertium’s fringes, and perhaps even in the desolation beyond.

…and then the words of Victor Magnuson about the story from his recent interview:

“We will be, in the near future, going places you would not have expected to go.”

Drunk on hype from the level, and with these words rattling around in my head, I just can’t shake that we’re on the road to DT’s version of Chaos Wastes!

And we all know that’s not some crazy idea. We’ve had dialogue about a second city in the “wastes” for ages (maybe even since launch). And CW is pretty well-regarded. And FS (I believe Strawhat?) said ages ago that Mortis is not the CW equivalent for DT.

And now we’re actually outside the city. And we’re directly participating in gameplay that is unlocking something. That something could just be the next story beat…

…but…

Looking through the code, as I tend to do after updates, I happened to notice something added in Bound By Duty: a single, seemingly useless file. A file that, along with its parent folders, appears to have been wholly removed from the files with the No Man’s Land update…

And the file and folders was: “content/levels/cinematics/outro/fail/expeditions/generic/world_volume_data.lua”

:eyes: :crossed_fingers:

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Squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

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Finally, weaves

Nonsensical.

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I was finally listening to some memories and meat grinder NPC thoughts and idk if they’re new but it kinda sets up that whatever happened on Tertium is the fault of the Morningstar’s biologis working with a crew member who turned out to be one of the cultist higher ups. My intrigue is quite high.

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Ah, the Magos Biologis Kharib stuff in Brahm’s memories…I just relistened!

I’m totally confused about what experiments he’s doing on the Mourningstar, and who exactly the mysterious voice is, and the timeline, but one thing is for sure…

Brunt got his jeans stole!

ON THE ROAD INDEED!

Next stop…the second hive city?!

It was true: No Man’s Land has led us to THE DEADSIDE in the wastes beyond the hive! And in just a few days, we’ll get to check out these “Expeditions” in the Beyond The Hive update.

There are so many reasons I’m excited about Expeditions – and I’m quite optimistic about how much this is going to add to Darktide (in content, in gameplay space, and in player count) – but I want to nerd out on the lore a little bit more here…

And I think it’s noteworthy in that regard to highlight how strongly the narrative has been tied to the content we’ve seen in the lead up to this release. No Man’s Land is a full mission, complete with some splashy set pieces, and it feels kinda like a tutorial for this new mode. But it also came with a 3 mission mini-arc Special Assignment that draws a clear line from Rolling Steel, to the Hourglass, then Dark Communion, and finally No Man’s Land.

But to back up a little further…before we got this small “mini-arc,” one of the biggest updates of 2025 was Bound By Duty, where we finally got a canonical campaign timeline. Why? Because we’re moving forward!

Everything in the Battle For Tertium has already happened. We finally know when we are. And below are my thoughts on where I think that is. First, an assumption, which may be a swing: I think we can assume that the situation in the hive has, to the best of our (crap-butt-Rannick-ass) knowledge, stabilized. The cult took a huge swing using the cathedral as a conduit for their summoning ceremony (very Dan Abnett!), but they failed. Now we’ve got them on the run.

In No Man’s Land, we chased them outside. And in Expeditions, we’re hunting them…and tech remnants (which I want to believe is a nod to Remnant: FTA).

This is when and where we are, I think. Efforts to retain control of key areas of the hive are ongoing. And because the hive is basically an infinitely-huge black box (and we’ve now got the new Special Assignments mini-arc functionality), threats will still surely arise there. But I do think we’re moving forward…and I think that Act 3 of Darktide could very possibly be nuts.

Like…Expeditions look fantastic to me so far. Just the idea of getting to walk around some of these crazy-looking 40k spaces…the Jago (from the Gaunt’s Ghosts novel Only In Death by Abnett) vibes are innnnnsane.

But I don’t think there’s really a cap on where we could go…I think things could get nuts…again, I think of what Victor said:

“We will be, in the near future, going places you would not have expected to go.”

:stop_sign: Gaunt’s Ghosts book spoilers below. :stop_sign:

I think there’s a very real chance that we could be seeing all kinds of stuff out in the wastes. Stuff that Gaunt and co have faced, like a dang skittering tank daemon that takes advantage of the large open spaces, is definitely a possibility. But Abnett’s got all kinds of crazier tricks that we could potentially see, like in His Last Command where men and monsters keep slipping into freaking WARP PORTALS, taking them to god knows where!

Maybe…who knows…definitely possible! This planet has been touched by Saints and Daemons.

At any rate, I’m really excited about this direction. I can really see an Act-based story playing out over the next 5 years of Darktide’s life. And I say, cheers to that! :nerd_face:

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