Mostly for fun suggestions, UC is already a great pick just wanting to fine tune some talents and such to have more synergy. Also mentioned in news she could use some refinements! https://steamcommunity.com/app/552500/eventcomments/1752399266008866084
Unstable Strength - Gain 10% Power per stack (being more clear about damage boost, 6 stacks no longer available)
Slave to Aqshy - No Overcharge slow down, passive heat decays take 100% longer. (maybe)
Tier 2
Frenzied Flames – Gain 3% Attack Speed per Stack of Unstable Strength (or Gain 1% Attack Speed for 1st Stack of Unstable Strength and doubles for every succeeding stack 1/2/4/8/16)
Low Burners (Searing Grasp) – Gain 15% Range Damage and lose 3% per Stack of Unstable Strength
Stoking the Fire (Chain Reaction) – Enemies Hit by melee attacks burn for extra damage (think flense)
Tier 4
Conduit - Venting converts health to temp health and increased vent rate by 50%.
Trial by Fire (Numb to Pain) - After not taking damage for 10 seconds reduces next damage source by 50%
Tier 5
Burning Dregs - After reaching full overheat trigger living bomb losing 50% health & 50% Overcharge, 60 second ICD.
Eternal Flame(Natural Talent) - Reduce overcharge generation by 25%, but overcharge no longer decays passively.
Tier 6
Fueling the Flames (Fuel for the Fire) – increases living bomb damage and radius by 20% per stack of Unstable Strength, Gain last unstable strength for 10 seconds or until surpassed.
Chain Reaction (Flame Wave) – Enemies hit by living bomb become a new living bomb exploding after 1 second at 50% reduced damage, enemies can only become a living bomb once.
Fire Storm (Flame Wave) – Reduce damage & Overheat taken by 5% per enemy hit by Living Bomb for 10 seconds, stacks up to 10x.
Bomb Balm - Grants 30 temp health to self and allies, reduces cooldown up to 50% based on lower overheat.