32/36 achievements? Opinion rejected.
/jk
32/36 achievements? Opinion rejected.
/jk
I think you mean engaging. A challenge should be something that simulates your brain by forcing you to think tactically and carefully. For example, doing a solo run on the hardest difficulty with bots is interesting because you have to constantly think about what position you want to hold in order to maximize lifespan of the bots as well as increase their competency in handling horde rushes.
A true solo run is even more stimulating because now youâre forced to play in ways where youâre using every advantage.
Tedium isnât something I equate to engaging difficult content; grinding down old Beastmen Chest of Trials with gray weapons on the first map of Chaos Wastes isnât exactly fun content; nor is getting a full stack of Khrone Enchanted Chaos Patrol from Twitch Cata on the first map with gray weapons, as it always results in a wipe if no one is prepared for it.
It was a language barrier thing. He did not mean boring.
@Cosmophase should probably edit that word for what they actually meant then.
The answer is probably the new achievements they added in PoR. People are completionists, so folks who arenât ready for aurics are gonna play aurics because they want those completions.
Maelstroms and Aurics previously only housed mainly veteran players looking for a consistently difficult challenge, since the only extra rewards you got were worthless imperibux. People who figured out that it didnât give extra plasteel or any sort of achievements stuck to regular Damnation, and so it naturally weeded out the scrubs from the pros.
Now that you can earn achievements and potentially cosmetic bling (including the coveted Auric Storm Survivor title), people who clearly cannot play Darktide to the level needed to succeed in Aurics are playing them, because they want said bling.
Iâm still surprised by the amount of people who care for something that can be cheesed in a single evening.
I like to think you and I agree on lots of things, but I do think in this case this kind of distinction is unhelpful, possibly dismissive, of players who might actually be looking for the same things said âprosâ are?
Anyway, on a broader thread issue as thatâs by-the-by:
Thereâs a clamouring for harder T5 Auric Maelstrom missions from a vocal part of this forum base. And Iâve seen quotes like this: âI want my ass to be handed to me on a regular basis in those missionsâ in several places, or words to that effect.
So if the pros want to really challenge themselves and lose more often than win, then I donât see why these people are looking down on those who might be Tier5 or Tier5^ level currently stepping in to the arena of current Auric Maelstroms for exactly the same reasons.
Iâm sure some are chasing that title, but they should be allowed to aspire to it? And what about people who are genuinely looking for something impossibly hard for them? As long as theyâre honest that theyâre at least at the level just below, then there are few options really other then just public grouping a game and seeing what you come up with.
IDK, but if everyone played only at the level âtheyâre atâ theyâd never get better?
Well said.
Hey howâs this for T6? Go out of your way to help struggling players
Two for one, thereâs your new escort mission yâall have been talking about!!!
i just want them to fix the stuttering/fps drops that the machine god update introduced. i havenât really played this at all since the update because the stuttering makes it impossible to enjoy. iâm more concerned about my ability to actually play the game over any difficulty changes at this point.
Damn, I wish it was true, that one can pick modifier. Especially on standard board, where you have only 3 missions per difficulty level.
relax, its not that serious.
Stupid question, preemptive apologies: I usually play Heresy or standard Damnation and I barely noticed the initial enemy changes [only knew for sure when I looked on the forums], does that speak well or speak ill of my prowess?
Or is this kinda an Auric-only thing and just not noticeable anywhere else?
Even then people will moan and bi. Tch
The only thing which is bull s*it os that rager shove you what I dislike most of the time in games taking control of the player away
might be subjective bias, but i take personal pride in my performance.
its not âjust a gameâ its a measure of my effort bearing fruit and whether i am still fit to perform like i used to when i was 16-21.
to that end i take almost any means, take time off work, use whole vacations, push myself to the utmost possible in terms of reflexes, skill, movement, map understanding, enemy placement etc.
believe me if i could i´d call it quits and go full time streaming, but bills gotta be paid and that stuff happened 20 years to late for me.
it´s both a source of pleasure and accomplishment thats a core component in anything i deem worth my precious spare time (used to be weight lifting as well when i pushed beyond certain limits, by force if necessary)
the thing that enrages me is people without the slightest will to contribute or put in any effort, demanding the same echelon be made available to them.
(in which they naturally fail repeadetly, to the point they further demand decreasing stuff down to their level)
it´s like banning 50kg dumbbells from the gym cause the scrawnies can´t lift em, when this
literally is the goal in the first place.
i got no quarrel whatsoever with people trying to elevate themselves, emperor knows i helped a few and it´s nice to see tips and exercises fall on fruitful ears.
though it´s like a spit in the face when i see people almost demanding welfare handouts of carrying when i for the longest time stuck to malice lest not to be dead weight to my team and took careful steps and measures through heresy, damnation and now auric maelstrom.
successfully i might add without skipping core exercises like shoving, dodging, placement etc.
there is a way to step up in a manner others are not the baggage carriers for certain inabilities.
try, get a bloody nose and take what you´ve learned down a notch or two to work on the fundamentals is a proper learning curve as well, usually though i see the same suspects over and over again to a point where i then leave the lobby, even after (or especially after) having carried them throughout the whole match.
all i ask is a longer ladder that enables me to grow even further and see some proper rewards (yes bragging rights come with them, ego is a thing and i´m not ashamed of it) for the countless hours i´m willing to invest in the future.
so the gut-feeling i´m getting here is having game aspects spoiled/toned down for people not even appreciating or putting any effort in for the sake of instant gratification.
as long as they put equally impossible effort into, i´m fine with it. if it´s just âgimme stuffâ then i´m totally opposed to give even an inch.
ps: if âimpossibly hardâ is the goal, why not stick with the recent increase as exactly just that ?
it literally gave certain skill levels their cap.
all i took from the discussion was stuff getting " impossibly hard " for them in the first place so they demanded it being lowered again they could wiggle through.
Thatâs a very personal story. Kudos for honesty.
My background is that Iâm nearer 50 than any other milestone, have played top level leagues in various games for the last 30 (ish) years, and currently play T5^ as my default, and then Maelstrom when my Brick buddy is around.
But that is, letâs be honest, you not being a natural top tier player any more. Me neither. You gotta work at it. As do I.
But you do not know that there are a bunch of people âwithout the slightest will to put in any effortâ trouncing your game. Could be a load of skilled casuals whoâre not quite there yet, but when they are, theyâll overtake both of us.
Canât help but feel that thereâs an entitlement from the better players to be separated from the âscrubsâ. You can do that btw with a pre-made for now. And yeah, I agree a mission impossible level should be available for those that really excel at the game. I understand, and can see, that Auric Maelstrom isnât that currently, but thatâs not on the less hardcore players. Thatâs on FS for not gatekeeping it, either via forcing private matches, or some other criteria. Pretty sure @flawless has suggested many times âcomplete x at previous levelâ.
The recent changes just added a layer of RNG imho. Some scrub shooter everyone missed, or that decloaked from the side wall has just nailed all your toughness. Thatâs not a skill thing, thatâs just frustrating for most players. You want that randomness, cool, maybe thatâs the Tier6 thing. I donât. I want to be beaten by things I can detect, but fail to deal with. Anyway, thatâs making it about me, not you, so pffft, sod that.
tl;dr I just donât reckon the gimme stuff thing is a big factor. But Iâm basing that on hunch, not facts, so yeah - could be wrong
Itâs about mentality. There are people who canât handle that fact well⌠that they canât handle something. And in the moment of ego strike they are asking to change the surrounding. People who will end up being gigamers will just stick to the difficulty they are currently comfort with and practise, watch guides and asking for some tips.
Itâs like with this toy. Canât find the right figure to put into the hole it belongs so asking to reshape the hole.
Yes and no, i personaly donât mind against slightly unexpirienced players. Iâve found some friends at V2 subform few years ago, they were new to the game, but willing to learn it. My personal problem with stright up bad players that deny their level of skill and trying to bend the game to their will, instead of just go and play on lower difficulty. This is pure egoism and abnormal ego size.
Ok. Your opinion is valid.
I think itâs about statistics.
I think FS deal with statistics, but forumâers deal with mentality.
They have the former, forumites have the latter. And it makes forumites assume!
you´re welcome, no reason to not be honest, was hoping to explain my view a bit better adding those little anecdotes
and thats where the basics and fundamentals are even more important.
of course, prodigies skip straight ahead in terms of aim, movement, reflexes etc.
(though i had my good chuckle trimming down some youngsters/coworkers in quake champion,having made quite a K/D in cod&co only to get stomped by the âold geezerâ due to timing and map knowledge )
understanding timing, placement and prioritizing enemies from disablers to horde scrub takes training.
ideally that would be made in the (modded) psykanium, though i agree field experience, if not at the total detriment of the whole team, is best experience.
absolutely, preach to the choir, everything that enforces positive patterns is a welcome boon for future teams.
dunno about that, at least i did ânot-notâ pay attention to shooties that suddenly hurt like hell.
i rather was more on my toes and hoped it´d enforce others to pay attention to their surroundings as well as to watch each others backs.
some need a little, âgentle reinforcementâ to not skip ahead of whole clusters of enemies cause they´re not their imminent problem.
so to clear that up, i didn´t want randomness but put a threat level to every kind of enemies.
agreed, spawns being messed up created that situation though here was hoping of sorting that out in the ânearâ future.
so much for my pre-end of work ramble, another 10 hours not spent for the emperor, damn tithes