Issue Description:
Repeated disconnect during gameplay. Seems to be timed to horde appearances, but uncertain of the relation.
As a note, my ISP blocks incoming ICMP traffic. Nothing I can do about that, but has caused issues in other games that rely on the protocol to ping servers/hosts.
Crash Report (If Applicable):
No crash. Just disconnect and reconnect.
Error Displayed (If Applicable):
Error Code 1011
Steps to Reproduce:
- Play any level
- Wait
- Disconnect right at the start of a horde or specials spawning
- Reconnect
- Repeat 10-20 times in a single level
Mission Name (If Applicable):
Any
Platform:
Steam
Player ID:
simplymonk
Approx. Time of Issue & Timezone:
See logs.
Reproduction Rate:
Often (<75%)
Upload Supporting Evidence:
None.
Upload Console Log:
console-2022-11-24-00.56.07-a2a77643-9ff4-4533-8fe8-3284e872ef16.log (2.0 MB)
02:33:44.648 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionDisconnectError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:107: in function 'report_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:572: in function '_show_session_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:433: in function 'update'
scripts/game_states/state_game.lua:111: in function 'network_receive_function'
...e_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/game_states/game/state_gameplay.lua:145: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/game_states/state_game.lua:561: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <scripts/main.lua:171>