Repeated Error "Multiplayer Session Disconnect Error"

Issue Description:

Repeated disconnect during gameplay. Seems to be timed to horde appearances, but uncertain of the relation.

As a note, my ISP blocks incoming ICMP traffic. Nothing I can do about that, but has caused issues in other games that rely on the protocol to ping servers/hosts.

Crash Report (If Applicable):
No crash. Just disconnect and reconnect.

Error Displayed (If Applicable):
Error Code 1011

Steps to Reproduce:

  1. Play any level
  2. Wait
  3. Disconnect right at the start of a horde or specials spawning
  4. Reconnect
  5. Repeat 10-20 times in a single level

Mission Name (If Applicable):
Any

Platform:
Steam

Player ID:
simplymonk

Approx. Time of Issue & Timezone:
See logs.

Reproduction Rate:
Often (<75%)

Upload Supporting Evidence:
None.

Upload Console Log:
console-2022-11-24-00.56.07-a2a77643-9ff4-4533-8fe8-3284e872ef16.log (2.0 MB)

02:33:44.648 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionDisconnectError"
stack traceback:
	scripts/managers/error/error_manager.lua:31: in function '_log_error'
	scripts/managers/error/error_manager.lua:107: in function 'report_error'
	...pts/managers/multiplayer/multiplayer_session_manager.lua:572: in function '_show_session_error'
	...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error'
	...pts/managers/multiplayer/multiplayer_session_manager.lua:433: in function 'update'
	scripts/game_states/state_game.lua:111: in function 'network_receive_function'
	...e_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function 'update'
	scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
	scripts/game_states/game/state_gameplay.lua:145: in function 'update'
	scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
	scripts/game_states/state_game.lua:561: in function 'update'
	scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
	scripts/main.lua:124: in function 'update'
	scripts/main.lua:172: in function <scripts/main.lua:171>

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