Captain is a weak boss, even a plague orgyn is stronger then it. When play assassination missions in Magistrati Oubliette TM8-707 and Chasm Station, I always think of this:we come long way just to kill a weak heretic, that’s most disappointing.
Please buff captain, make the end fight of assassination missions an epic fight.
Can be a funny fight when it’s a team of staff psykers though!
I’d like these missions to change too. And not by throwing in a load of maulers and muties to get cheap back shots.
He (they) could maybe have two lieutenants that are mini versions of him (one 100% melee, one 100% ranged). I’m thinking along the lines of the twins fight; I think that really works well because it splits the teams’ focus between targets, and that adds a level of cohesion the team need to navigate.