Remove punishment for loss = Havoc actually being fun

Yeah, this topic has been brought up multiple times yet it seems Fatshark wants to leave this game mode out to die in the cold and not even attempt to provide a blanket. What is the solution? Remove the punishment for losing. Deranking for losses makes it very tedious and worry some for anyone that isn’t playing with a specific group of people.

There would be TONS more people in havoc if it was just a simple que and lose, no punishment. Que and lose, no punishment. Instead you are forcing people into uncomfortable situations with actual sweats that treat losing as if their parents are scolding them for getting bad grades again and they flip their sh*t or won’t que with ANYONE that doesn’t have a SPECIFIC build.

So, instead of letting people be open and enjoy one of your newest additions to the game, you force them not only to group with people NO ONE wants to be with, but you also force them into playing a specific build because if they DON’T play that build then guess what? WAHHH city from 50% of the sweats in havoc. Get your sh*t together.

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if they remove derank i’d actually play havoc lol

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this. it feels like being punished for playing.

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They really need bug fixes to make Havoc more enjoyable, as well as some balance tweaks. The game just straight-up feels like it cheats to give you the L a lot of the time, like making players go down to the shield burst bug, or all the silent enemies. And as for balance, ragers are insane, especially when they have Final Toll; the game can just send a horde of 20 ragers that you can’t hear until you suddenly lose all of your health from three of them all attacking you at once. Not every class has the ability to CC them and with Final Toll there is literally nothing you can do. Nevermind that they keep changing the dodge pattern for their attacks (making it doable and then reverting it?), and they are literally undodgeable when they are stacked up and out of sync. And not to mention the fact that gunners can mow you down in less than one second.

I like the challenge of having twins and multiple bosses, but there do need to be caps in certain arenas, where there is just physically not enough space.

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