The very idea of a closed ranged gun only gameplay was the worst thing to happen to a tide game, ever.
It sucks the fun right out of the misisons, especially if you are a frontline, watching everything die at arms length you trying to sustain off.
The very idea of a closed ranged gun only gameplay was the worst thing to happen to a tide game, ever.
It sucks the fun right out of the misisons, especially if you are a frontline, watching everything die at arms length you trying to sustain off.
You see what every player that try to take any suboptimal build or weapon get on his screenā¦
Nothing new in Darktide⦠This is exactly what I see for 2 years when I play with a skilled psykerā¦
You are not wrong, desperado is basicly a better purg psyker.
Because of which, you are at least usually left with crumbs to hit and sustain off because it generally kills slower unless shriek.
Definitely wouldnāt say ābetterā. Comparable-ish sure but definitely notably lower damage.
Yes purgatus deal more damages⦠you donāt even need to aim and it cleaves through the enemies
The other day I had the displeasure of being a part of a 4 scum team. One uzi, one IAG desperado, a needlespam stimm supply, and me on rampage.
I had never died as much in pretty much ever playing havoc, leaving me extremely frustrated.
Anecdotes aside, quite the opposite, purg can only rival desperado dmg with shriek, not the other way around. At least in the hands of average users of similar skill level. I would wager meow would wipe the floor with most all desperado players tho ![]()
No even a normal bubble spam build psyker is killing most hoards faster then desperado. But its by like %20-%30. Depends on the size of the hoard, yes psyker will fall behind if its just a smaller amount of more health enemies. You can also start shooting sooner with a desperado build so its possible you could rack up more damage then a psyker just by virtue of killing stuff before it gets to the psyker, this usually happens in auric maelstrom, and yeah gunscum is busted in auric I have plenty of 1.5m+ damage scoreboards to show that lol.
But the more enemies are around the more damage the psyker is doing while gunscum damage is pretty much flat. So at higher havoc the psyker is just infinitely scaling damage basically while gunscum is still single target only.
Stats from Reginaldās most recent video:
These are damage psyker builds but bubble build psyker is still doing like 10-12 second clear times on the large hoard. And these arenāt super big hoards either.
I can only convey my experience from actual real H40 pugging. If you have both on your team, desperado will end up doing more damage, NOT because it has a higher overall damage output, but because it kills things quicker.
Damage numbers in DT has always came down to killing first, not actual DPS, and why it can be a misleading figure. I donāt want a desperado on my havoc team literally ever, because killing things that would have died 1s later to melee isnāt bringing much to the table.
Apart from frustration, it is really good at that.
Yup! As I said gunscum tends to end up doing additional damage on the scoreboard by virtue of just killing stuff before it gets to you. But yes this is another case of scoreboards being misleading. While yeah that means your racking up more damage over the course of the game you are also not contributing as much during the peak intensity hoard waves. During those the psyker is helping far more.
Of course if you are smart and pick your targets, picking off gunners/reapers/crushers/maulers etc before they close in and letting your team clean up the rest is good and is a very important role. But what we are comparing is peak DPS, and at that Psyker still wins by a good margine.
I fully agree on the notion that a psyker will be more useful almost always.
(If they good enough to stay alive without having to baby em 24/7)
This is what happens when you cannot regen your toughnessā¦
When I pointed this problem linked to balancing the game a lot said that it was just in my mind.
Again, nothing new in Darktide
You just have seen what you get when you meet players that use a build a lot stronger than yours.
And yes, this should NOT happen.
(basically this is what I was pointing when I was saying that other players wanted to kill me by killing the enemies I was engaged in melee with⦠because it forbids you to regen your toughness and thatās how you finish on floor because of a kind player that wanted to help you⦠and made you killed instead)
Given we could not beat the map due to a lack of frontline, I donāt mind. Is only an issue if you are having fun instead building a proper comp.
My example was just to point out, how having (multiple) desperado on your team just sucks the fun right out of the mission.
You would imagine that pickpocketing requires arms reach distanceā¦
One of the most broken Hive Scum talents, if not THE most broken.
You need to take this into context:
I for example use the Dual Stubās with Desperado and Stubs are nothing like the Uziās, period!
I cannot delete a whole room like the Uziās can.
Itās not happening and Dual Stubās are super weak in Havoc (I know we donāt want to balance around Havoc, but still).
Just like Purg Psykerās, Smite Psykerās, VoC+Plasma Veteran (VoC Veteran is the worst - gold toughness should never have been added), Arbites (they cannot die) and Rumber Ogryn (blowing up everything). ![]()
For me, the issue isnāt so much with the classes themselves (thereās a lot of issues with the classes too) as it is with Fatshark introducing overpowered talent trees that they had to counter with specialist and elites spam, combined with Carapace clown car fiesta and Bursters throwing themselves at you every second, which caused the game to become a bit ridiculous. ![]()
If Fatshark can reign in the spawn spam, nerf every player character, and have the game go slower (but individual enemies actually be a menace), thatād be the greatest solution for me.
For me; Vermintide 2ās combat is better (Darktide is not as janky and such obviously) than Darktideās due to Vermintide 2 not relying on spawn spam gimmicks and instead actually having Skaven be a threat and rewarding team play more than Darktide.
Itās a shame that many of the lessons from Vermintide didnāt carry over to this game.
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