Remove hound's ability to push other enemies and players alike

This breaks player pushes, for example on pox bursters, adds stagger to the player from a hound just running past. Stop denying players control over their own character. Thanks.

I disagree. The hound is already trivial with how easy it is to push around.

10 Likes

Absolutely not. Hound works much better now and does its job. It doesn’t need a nerf.

5 Likes

true, except for green dog.

it reminds me of early dark souls memes.

“all hail the moonlight butterfly”
…“it’s gonna kick your ass whether you hail it or not”

:rofl:

anyways, green dog:

image

on a serious note, dogs are fine, green ones as well :+1:

So let me get this clear, you guys are fine with pushing a burster away mechanic being invalidated and inconsistent because a hound jumps pass that burster?

Pushing a burster is supposed to be a last resort thing and involve a little more risk than just the mechanical memory of push and backstep/dodge. I am not opposed to mutants and crushers throwing bursters around either.

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I’m fine with hounds knocking other hounds off people, that’s for sure.

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It’s a bit weird but as others mentioned, the dogs are already easy to handle. Assassin Rats in V2 have the same behavior so I think it’s fine as is.

If there is a burster as well as a dog around, both of them will make sounds (unless the sounds are bugged, which is not an issue with those enemies themselves).
It is up to the player to do the right thing.

Maybe you are able to push the burster and kill the dog with the explosion.

Maybe you are not paying attention and the dog ruins your push. Should have shot one of the two.

Completely fine imo, as long as it is predictable behavior, which it is.

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Sorry dude, let me stop you right there, we both know audio does not work consistently, and audio is just the first problem here. The game’s hectic nature and art style make visibility a problem more often than it doesn’t in high intensity game modes, so you cannot rely on your sight either. Especially with hounds just phasing through enemies.

Lack of predicable behaviour is the very reason why I bothered to even create this thread. I expect the game to behave in consistent manner. It does not. Still I’m not here to convince anyone that inconsistency in game mechanics is a bad thing. You do you.

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When ever the sound works fine (which is almost always for me), the enemy is absolutely no problem.
Every time that someone wants an enemy changed because of an audio bug, they are immediately wrong.
The bug should be fixed. If the bug can not be fixed at all, then we can start thinking about changing the enemy.

Usually, you can.
When ever the sound is working, you can start to look around and see the dog coming from a long distance, if you have line of sight.
When you can not see the dog very well, because it is inside a horde, you can still tell quite precisely where it is, and tag it so that you can actually see it.

Dog jumps through enemy.
Enemy gets pushed out of the way,.
This is predictable behavior.

2 Likes

Dog shove AOE is a consistent and expected behavior in the same way that mutie charge shoves are. Perhaps you are meaning to describe something i am not understanding here.

3 Likes

usually i keep the burster around as long as possible for whenever a dog does get to pounce, burster is a lifeguard the explodes it off me.

same as yellow barrels, pack of hounds around i chip the barrel when near.

neither burster nor barrel do significant damage, but both take of a potential dog.

2 Likes

They are consistent, and with broken audio and hounds phasing through horde, in certain situations you are set up for 100% failure. Your successfully pushed burster will be pushed back at you without a counter play.

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