but we grew past that relatively quick.
those making damnation their comfort zone voluntarely or out of lack if options to go higher in terms of skill aint a reference in my book when it comes to “tactical”
we “could” chose to do so on a lazy afternoon, they cant help BUT play that way cause they lack the tools.
so “acting” on gunners is different than them actually being a thread that demands adeptation.
i’d love to have various enemy patterns or even vertical drop-ins.
guess paratroopers are a bit far fetched but i’m sure there’s a 40k equivalent somehow.
thing is, in that density, a.i on top (and i’m no expert here) cpu’s are gonna fry.
so far its been the one or two laggards that didnt commit to the rush forward that made such things taking more time than they should.
cheap as it is, you use your momentum and until you hit your captain/twin combo its usually the same approach to every obstacle that works.
yeah, maybe the odd havoc 40 where you pace differently anyways, hence out of caution give them gunners more time to cluster up than they would have had normally.
example: relay station after the ventilator event, the drop off into the yard.
cover by “box” to your left, usually first wave coming up then gunners/reapers in the far end.
best way to do it? kill the melee wave, clench your buttcheeks and hoof it down into cover sliding.
you “could” go naked cannon roof shootout and yell some fancy commands to your mates.
by then the first approach is usually past the airlock already.
which team goes and picks option 2 given the choice?