I think game balance is fine for the most part.
I am fine with elites and specials puninishing me as a player. I love insane number of them. It really makes endgame juicy.
However what I feel is little bit overtuned is regular good old groaners, poxwalkers, scab and dreg shooters and melee.
They hit like absolute truck and I find it funny that they do like 60-80 damage to health on players when we have like 150 hp. That is insane.
One shooter if you are not paying attention can strip my 280 toughness in a single burst fire (autogun shooter)
As a veteran I welcome specials, elites, ogrins, bosses, disablers. They give me chance to fight. Yes pack of 5 bulwarks can be annoying but it can be dealt with, but you have a good fighting chance. Health on poxburster is little bit off the charts in my opinion for a poxwalker with a bomb, but hey.
But the regular good old rank and file enemis have honestly caused more wipes on auric maelstrom than anything else. I think their damage is absolutely crazy when you compare them to other elites.
I mena Mauler can one shot me. Yeah. but getting 3-4 tapped by horde feels just bad man.
So long as this game doesnāt have a modded realm for dedicated players to turn to I will always oppose any reduction in difficulty. Auric Damn isnāt there for endgame (it literally doesnāt give you better rewards, as it shouldnāt) itās meant to be there for masochism. Anyone who gets that would never ask for any difficulty decrease that isnāt a straight up bug fix.
Damagewise maybe ok, but should be faster. Groaners should be harder to suppress, they are partialy insane anyway. Poxwalkers should apply more corruption.
Bruisers appearence doesnāt telegraph players they can hit like that, they look like hobos with stick, but damage is ok, atleast for scabs, ther are militarum soldiers after all. Just give them chainsword
For shooters and gunners - remove knockback, increase damage
Take some HP curios, i would say 2hp 1toughness, x3 dmg resist vs gunners. If you have HP you can regenerate toughness and you will survive, if you loose all toughness and your HP pool is low, you are gonna die pretty fast.
well thing is if you donāt take full toughness on a veteran you are actually worse off than taking anything else since you have 50% damage reduction when over 75%.
You donāt have any tools to improve or regenerate HP survivability.
You donāt need to build around Iron Will, it is there to give you time to react, not to tank. You tank mainly via toughness farm and from stacking TDR, but mostly from toughness farm, like THP farm works in V2. Take Charismatic to increase Close Order Drill value, Confirmed kill to farm toughness, spam VoC for overtoughness and to refill.
I have 163 toughness, 207 hp on my vet. You can see i donāt take much dmg on auric/maelstrom
I kinda feel the opposite, but letās run with this idea. How many hits do you think you should be able to take? Currently you can take about 4 or 5 from full toughness before going down, assuming youāre also swinging a weapon to generate a bit of toughness back.
You can take 1 free hit with no health penalty (just toughness damage), and two if youāve got a vet overshield active.
Iāve been silent-backswiped before so I get thatās annoying, but in a regular game with audio cues playing, I think at this top level you probably shouldnāt be getting hit by two walker/groaner hits in the timespan it takes to regen your toughness. No?
I think this is intentional. So you take a bit of chip damage, but then youāve got your special ability/ cover/ dodge/ slide mechanics to get you back in the fight and generating toughness again. I mean, these things are meant to hurt you else theyād be trivial. Again, weāve all had it where a bunch of gunners open up at point blank, but for my money itās more the pushback-stagger effect rather than damage that is most dangerous?
Thank you for very reasonable counterpoints to think about.
I thing you are right and I was somewhat wrong. Damage by itself most likely isnāt the issue.
I after your counter I would fault more random spread. If I aim at something I would hope my bullet lands where the irons are. Player getting suppressed and most enjoyable game mechanic of veteran out of them all:
If you sprint you take double damage from meele - That is absolutely perefctly balanced game mechanic of veteran, that is not particulary good in meele, has low mobility (in general)
I would even say Veteran could be absolute menace in team in all of those situations, but even when having keystoneless build there is just so much stuff you need to spread your points to be good veteran and not a bad zealot. For one the bloody suppression imunity should be inate to veteran. After all you are āveteranā not rookie.
When I am playing other classes I just never feel like I am missing so much good stuff by so few points that would make it shine.
But I guess it is just natural for preson to wish itās favourite class is better.
Iāve some time on the vet, but not as much as some people.
Try this build maybe if youāre looking for something solid ~ In advice for a veteran build ( squad-shooter feel ) - #4 by CobaltNinja . The Columnus is obviously a good choice right now, but you can take your pick of the melee options. Stamina is a good option on a curio if you use the perk that gives extra damage while ADS; but it also doubles an underrated choice in general as it feeds sprinting and blocking.
That was changed to no longer be the case back in patch 13, the big class tree release patch, FYI. Donāt trust old guides about hidden class stats, most of that stuff has been changed.
What are you talking about? It absolutely does provide better rewards.
You may not need the experience, but if you bring a friend into Auric and carry them, theyāll get a lot of levels from one match. Then thereās the money. 40k per match is great.
The rewards and challenge is actually why I donāt really play regular damnation anymore, the exeception is if Auric is completely dead and I have no desire to play solo since the bots areā¦ a liability.
I think the context from @alsozara was in the light of being a level 30+ player in general, likely level 50+ and a regular in Damnation+ levels.
The extra cash is fairly meaningless, the emperors gift is a prime example of closing your eyes and throwing a dart at a board at most levels, and actually youāll probably (YMMV) pick up less loot during the game as youāve less ādown timeā to go opening boxes in corners of the map.
Sure - youāre right that if you get carried through it, then great, but generally I think people pick the higher level for its challenge rather than its material rewards? I do anyway, maybe I shouldnāt presume to speak for others
I donāt feel theyāre overtuned; I feel the danger comes from it just throwing more things at you.
But the regular good old rank and file enemies have honestly caused more wipes on auric maelstrom than anything else.
Youād be surprised how often this is the case in most 'Tide wipes. Itās mostly priority mismanagement. Itās generally accepted the horde (when combined with other distractions), is the most dangerous thing.
Iām a difficulty nut, so I agree with others Iād frown on the downtuning as class rework feels it made a lot of things a bit easier in terms of power until something like Darktide difficulty mods (if allowed) become accepted. I get quicker matchmaking in Auric than I do in lower difficulties if Iām quite honest.
Yeah that pretty much sums up what I meant. Money is not exactly a non reward but unless youāre really trying to force good weapons through brunts (I wouldnāt advise for anyone that values their sanity lol) Iāve rarely found it the limiting factor. XP becomes useless the moment you hit 30, which is a pretty quick process these days even without dipping into Auric, so I definitely count that as a non reward.
Personally, even in VT 2, Iāve always hated the generic chaff enemies absolutely chunking health if they get a basic hit off. Always felt anti climatic and a bit lame. It might have been modded but I swear Iāve seen Cata v2 gameplay where a slave can tap you on the side and almost completely annihilate you.
Iām fine with the generic enemies doing good damage, but I donāt like chaff like Groaners or Poxwalkers doing a lot of damage. I feel like their threat should be staggering and tar pitting you, not damage (unless hit by 50 of them). Poxwalkers have the addes threat kf building corruption.
I donāt remember how much damage they do on Damnation. It has been awhile since I played so I canāt comment on their current balance. Just on what I wouldnāt want to see.
PS I do remember if a Lone groaner hits you from behind it does stupid amount of damage. I know enemy damage is reduced in a horde, but getting hit from behind because someone knockes over a groaner and didnt kill it, and losing a third of your health is dumb.
itās an attribute of the infested armor type that they have a chance to randomly tank hits that arenāt weak spot hits (which i had enough time and energy to confirm in the training area, but not nearly enough drive to find out what the rates are), which lets them take less damage from melee and mostly ranged fire. the higher in difficulty you go the more noticable it is thanks to the larger damage theyāre able to take in general.