I just wonder, maybe it’s really my own fault, but it feels like the melee damage you recieve on T5 just got incredible buffed.
I know that enemies got tougher to balance out our own powercreep, but I just lost nearly one wound from a poxwalker.
The other day I died within a second because some gunner managed to chip my toughness away and 2-3 groaners got a hit on me.
Is this still normal? Or did we get the VT2 treatment that a single enemy can nearly down you because of some multiplier?
No idea, I have no numbers, and this seems circumstancial at best. If we are talking about impressions tho, the game feels easier for me now, and I tend to avoid META / clearly broken builds.
at the start a normal poxwalker deals around 30 damage to my life. The lower I go, it seems the higher the damage goes. I went from 60 life to 20, so 40 damage.
He also managed to hit me through my toughness when it was low. It seems if the damage exceeds your remaining toughness, you do not lose that toughness with that hit, but your life gets hit instead. The next hit then removes your toughness and deals the remaining damage on life (which is normal I guess.)
Cultist did roughly 70-80 with one hit. 2 hits to get my toughness down and with the second hit to life, I was down to 5 health.
What class? I’ve only been playing vet, but even when I tweak my builds to max for survivability I’m still getting shredded by stuff. I’ve just about given up on my stam regen and CR curio perks and just resigned myself to stacking resistances and HP.
I think what happend is, the damage got buffed and now we notice it more than before just for the reason we run the scavenger perk and mostly a lasgun. So we are used to dominate in range combat but lack in melee combat.
This might change if we use a infiltrate build and a hard hitting weapon like the Agripinaa Mk VIII.
Just had another game. Went down while a tox flamer laid flames on my location. Got helped up, no toughness and died directly again from a random melee hit. This is absurd.
Taking more damage and making things harder is one thing, but the sheer amount of melee damage you receive is just ludicrous.
This is their solution to the sheer lack of melee threat from mobs. Remembering the last time they tried to be clever and just make the mobs harder/smarter enemies everyone cried until they were nerfed essentially out of being a threat (VT2 and Beastmen). For some reason people expect exceptionally limited threat from the horde enemies in the horde game. Sure, they are the chaff, but no enemy should be literal M1 fodder.
I welcome the change, feels closer to Vermintide. Skaven slaves can be deleted by the hundreds in seconds, but if you let them surround you and don’t keep moving, your dead. Plus toughness blocks all melee damage at 100%, and there are so many ways to keep it up. Every class has Bardin’s gromril armor passive by default, only on a much lower cooldown. If something manages to break through, it should hurt.
I think the reason it might feel more severe now is because there are 3 toughness damage reduction perks (5% / 5% / 10%) scattered around the skill tree that suggests your baseline vet takes more damage through toughness without them.
I’ve only had a few hours since the latest patch, but that was my exact same feeling too.
I don’t main vet. I’m not invested in the whole “vet got nuked” conversations, outside of the usual 1 in 4 of my characters share. But I 100% agree with you that it feels like the builds I’ve done so far with the vet are much squishier. One groaner hit = 60% toughness gone.
I thought maybe it’s because the toughness nodes aren’t near the top, so you have to go looking for them. But genuinely, the change in tankiness of the vet has taken me by surprise a bit.
If something gets through I am in a world of pain. I think perhaps there are more active defensive options than before but it depends on the spec and class.
I suppose it puts emphasis on skilled play, but stuff can hit the fan and it isn’t always your fault. High pressure situations are certainly less forgiving but there are more opportunities to not get hit or heal back the damage (stealth, faster venting shrieks, group toughness heals from most classes).
I must say though, as a melee Vet (and I know a lot of people don’t play Vet for melee of course), with all the slide/dodge talents good luck to any mob that tries to hit me.
The time to kill on players from enemies is definitely much shorter now.
Part of it is the reduced toughness we start out with. But enemies in general have better bleedthrough now.