If they only made ranged Weapons more accurate that would already be an huge improvement. Maybe doesn’t need to buff their DMG, Ammo or whatever but at least should be more accurate
I mean that’s fair I just happen to really enjoy using it.
They are fun to use but i don’t think they can be counted as good.
Also yes my original ‘99% aren’t viable’ was a bit of an Hyperbole but it does feel like that at least a good chunk of ranged Weapons, or rather of all Weapons, are just mediocre.
You can really feel the difference when you play like Relic Blade with Flamer/Bolter for some time and then switch to something else like Crusher and the BAG/IG etc. or when you go from the Arbites Exterminator Shotgun to the other Shotguns. They are on an entirely different Level of Power.
Like when i first switched to some other Weapons again to get a bit of variety in again as i myself have been only playing the same few Meta Weapons (no DS tho) i thought i was doing something wrong and looked up the correct Combos and good Perks for them but even then its as said whole different level of Power compared to the Meta Stuff.
Well it’s two points off the most common Zealot pathing I’ve seen, and the pathing point goes to Good Balance, which is a solid bonus in itself. It’s ironically a little more out of the way than it was in the previous tree but the other bonuses to structure more than make up for it.
It’s also a lot more than “a bit” more accurate. It’s certainly nowhere near full uptime but its effect is very felt when active.
Yeah that’s very understandable. Not trying to sell it as a competitive Zealot loadout obviously, but it’s certainly plenty strong for Auric and it is a very fun build to shoot the space AK with. Admittedly I think with tree changes Vet just gets way more out of brauto now but it is still serviceable and fun for me on Zealot with the few synergies he has.
hyperbole or not, giving the current power creep an ogryn 4man could special attack slap themselves through damnation and arbites just lets the dog out in auric maelstrom into Havoc.
the problem isn’t the ranged weapon (well until havoc 35+ at least) but the pacing and placement.
the game dictates when you pull your
out, not your urge to go bang bang ![]()
make for space, clear your immediate surroundings, after that you’re able to range-kill for quite some time until you let them slip past the critical distance again.
rince and repeat
And the inaccuracy of them….like at least let me able to hit an Enemy from more than ten metres away without having to dump a whole Mag into them. For Ogryn it makes sense that he is so inaccurate with the Twin-linked Stubber but for the other Classes and Weapons its just bruh.
Pretty sure the Braced Autogun was never meant to be an accurate ranged weapon.
If you want accuracy, just use the IAG or pretty much anything else, lol.
This is pretty off-topic, but I really don’t get that sentiment. IJ remains a really solid choice. Not all weapons benefit from going for the crit based keystone, and Martyrdom remains a fairly risky play, especially in Havoc.
@JanZamoysky
While I agree IJ is much better than before BBD, it could still be a bit better.
Inebriate’s Poise could be bumped up to 5 stacks instead of three and that would improve the effectiveness of IJ during dense horde engagements quite a bit where running around to build stacks is significantly harder.
Exhausting very valuable dodges by dodging 4 times before hitting an enemy just to get 12 stacks is not great, especially on a weapon like THammer that has less effective dodges than other weapons.
Eternal could be replaced with something else, base IJ gets 8s duration instead of 6s to match Piety’s duration. Perhaps something that buffs dodge effectiveness for heavy weapons like Thammer?
IJ already buffs dodge effectiveness.
Are you referencing Inebriate’s Poise? By buff dodge effectiveness, I meant a dodge distance increase, dodge speed increase, or even a talent that knocks non Specs/Elites down on dodge similar to Ogryn dodge, when at 10+ stacks of IJ instead of Eternal.
“Per dropped stack of Momentum, increases melee and ranged weapon attack animation speed by 1% and any damage by 1% for 6s. Also increases dodge speed and dodge distance by 0.5%, and dodge reset time by 1% per dropped stack”
From kuli’s guide on the IJ keystone.
Baffling that such pertinent information is not in the Talent Tree description on Gameslantern.
The biggest nerf fotf ever received didn’t even affect anything in the tooltip. There are a number of talents in the game where the full list of benefits is too long to fit.
You know, now that you mention it…
Why was Zealot left out of the “additional effective dodges” node club that psyker and space cop are now in?
Zealot hasn’t shown enough faith and Big E simps for Judge Dredd.
The Master of Mankind loveth us all so long as we doth remain faithful.
The Master of Mankind loveth those who sell the most figurines above all
