I really can’t get the problem, you can get any weapon from the armory or loot/store, upgrade it, and change both Blessings anytime (and really nothing affects combat more than them).
How does it block the build variety, how does it require months to get something?
All in all, I don’t mind if random core stats will be gone, don’t care about them. Just trying to understand what’s the problem.
Unless, if it bothers people so much while affecting so little - then it should be gone
Bad core stat distribution can easily mean losing out on ~30% dmg with some weapons. In Vermintide the core of our build consisted of up to four +10% dmg rolls (against enemy type) and that alone made all the difference on Cataclysm, Twitch mode and upwards. Having to hit everything just one more time means you cannot clear high content fast enough → the reason for most wipes.
If you don’t see how losing, in this context, HUGE damage due to RNG completely out of your control is a problem for endgame players, I don’t know what to tell you. Sure you can always make do, but KNOWING that your build doesn’t feel good only because even after rolling 100 white weapons you never gotten the roll you needed just ruins the game and takes away all motivation to theorycraft builds. I don’t even check the items I get after missions, it’s not exciting in any way because I know 99,9% of them are unusable power 305 trash. I guess this isn’t a big deal on low intensity T5 and lower difficulties.
The fact that this even is the gearing loop in a videogame is just terrible design and any developer sees that. It only exists as a desperate attempt to pad their player stats. There is no other game I know of that would combine absolutely abysmal levels of RNG with item acquisition rate of about maybe 3 per hour for the average player(?)
Not to mention that they released the game without the ability to buy white weapons of your choice and you could only get 20 items from map completion PER WEEK - cap they never stated anywhere. This was their vision of a perfectly good loot system, apparently.
Btw if you check the poll I linked in OP, you will see that 80% people hate the crafting system and 15% find it “tolerable”. The problem is clearly there even if some people don’t care and happily left click away at the horde.
But that sounds as if you just don’t care for stats - which is fine. But then you also wouldn’t lose anything if they weren’t randomised - so how exactly does the idea to get rid of randomised stats impose something on you that you wouldn’t want?
I personally never liked randomised weapon stats - that’s why I stopped playing the division 2 and why I never played Ghost recon breakpoint despite loving wildlands. And while I personally would prefer DT without randomised stats in my opinion DT does it in a way that I can live with (the margin is small enough that doesn’t feel completely off as no weapon suddenly does double damage and so on)
Stats be damned, I’m too cool to wear anything upgraded. Just don’t get hit and hit every enemy 5 times instead of two, get good bro. Why is everyone else chasing legendary items in looter games man? I don’t get it.
Cool dude. Any half competent group can clear T5 with power 300 gear, but that clearly isn’t the point.
I guess me and literally 95% of the community should shut the hell up about this and just equip random items and go left click. You do the vision thing.
Having 3 different weapon copies for 3 different builds is okay I guess, only each of them has random damage, in many cases multiple of those random stats contribute to final damage so with each copy you hit completely different breakpoints… but consistency obviously only matters to incompetent people.
It’s funny - and predictable - that while trying to flex here you are also the one saying “put Pinning fire and Slaughterer on everything”. The two most busted blessings in the entire game completely trivializing all content and making nearly every other blessing pointless. The most unimaginative design where - oh you hit 5 enemies? Weapon good now… but if you tap block for a split second, weapon be bad again. Just spam left click bruh.
Let’s wrap it up guys, bad crafting system doesn’t matter because we can fix it by running busted builds, problem solved.
Makes sense
You might wanna check the poll again my dude. Or like… ask anyone who didn’t quit before lvl 30.
I’d say something along the lines of “please never get into software design” but I see we clearly have nothing to worry about here.
Average playercount over the last 30 days is 2500. 262 voters is a much higher sample size here than what is typically used in most people statistics. I’d say that represents the active part of the community fairly well - the people who care enough to come to this hellhole and leave feedback instead of just quitting.
Let’s not get into how almost every pre-release hyped up Darktide discord group is now more dead than the Vermintide ones.
I’m sure you have access to more accurate data though, since you are convinced the poll is not representative and that crafting system is perfectly fine. And since you haven’t bothered with bringing a single logical argument to the table apart from “yall bad at game - just use OP blessings and don’t get hit - I don’t even need to upgrade relics”. Defending a system that is designed to make people sweat stats by claiming that stats don’t matter. Textbook example of both bad design and ignorance.
I think the more egregious offense with the weapon system is the perk/blessing locks and lack of overall customization.
I can live with the initial slot machine game of finding great base stat weapons from Brunt’s. The cost is low enough. It’s the bricking from locks later on during the upgrade that feels really bad. And the lack of weapon customization is a huge loss of opportunity to expand the weapon system depth and variety.
Congratulations, you seem to be on the right path to understanding what the term I used means - average player count. Now think of all the other things it does not mean and eventually you’ll be left with the correct answer. I mean we are at the stage of “I ran out of arguments so let’s disassemble their post word by word instead”, right?
You still haven’t told us how a BAD RNG system clearly designed to make people care about stat sliders is not actually bad because “stats don’t even matter”.
Anyway, given how trivial the game has become with the new skill trees, weapon stats might as well not matter I guess, which brings us back to bad design. Case closed.
If I ever come back to DT, I’ll have to ignore the entire item/crafting system or else I’ll become irate. Poor, poor hardcore players who have to “build” proper weapons and actively engage with the Systems in place.
It’s a messy, unrewarding Labyrinth of rng to navigate. While your inventory fills with evermore clutter and semi useful items, you painfully inch yourself forward only to realise in the end that the weapon you wanted to try out wasn’t that good in the first place or just no fun. You have only created a golden Brick.
Compare to DRG:
-Unlock weapon and goodies through special assignment.
-Spend resources to upgrade weapon
-Switch upgrades whenever you want and save multiple variants in your different builds.
It’s pure Bliss compared to this nightmare.
Also, Hello! I’m back for this one comment before I retreat into the shadows once again.
Waiting…
Watching…
Memeing…
My man, your answer to Darktide’s biggest design and player retention problem throughout this entire thread has been “Well it doesn’t bother me, so it shouldn’t bother any of you.”
C’mon, guy. The player retention numbers don’t lie. 100k down to 2 or 3k is not a positive shift.
Yes, this is another side effect of the deeply flawed system. With every patch your perk/blessing priority might completely shift and suddenly your perfect weapon is garbage.
You never know when/what will happen in terms of balance so you are forced to keep hundreds of “maybe useful in the future” items in an inventory system that looks like it’s designed to never hold more than about 20 items - no filters, no mass salvage, no item locking or marking favorites, no grid view… (unless modded).
It’s like the system is a bunch of concepts mashed together from people with completely different visions of what the rest of the game is or will be.
I’m glad you mentioned DRG… it’s almost as if you don’t need shops with hourly resets and abyssmal RNG roulette for loot in order to keep people playing
Darktide holds all the aces here, looks better, cooler universe with already established fanbase… yet it’s dying while DRG thrives. Interesting. Taking notes, Fatshark?