Rager Weapon Hitboxes

why do ragers get a whole extra meter of phantom range on their attacks?

either tweak their weapon models to match their attack hitbox more closely or reduce their attack hitbox to match their weapons, magical ghost slashes suck

this issue is not exclusive to ragers but due to their aggressive nature and attack combos they feel like the most egregious offenders

this should not have been a hit

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Things aren’t visually designed around 3rd person. But ragers do have strangely long range that is quite noticable in first person, i use default FoV and have noticed this many times.

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Wait until you see Bulwark shield hitboxes…

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It’s very annoying. A lot of times was sure of not getting hit and this mf gets me with a killing air wave

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Is THAT why I keep getting downed when I think I’m safe?

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yeah, the range itself wouldnt be as big of an issue if their weapons actually looked the part, like once you learn of this you play around it but it’s still hard to not be constantly fighting against the instinct to think you’re safe due to their weapons being so far away

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Yea it’s silly

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Yeah. Ragers need bigger axes IMO. Reducing the hit-box would make them obsolete as a threat.

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i’d be happier with being met half way, slight decrease on hitbox and extending their weapons to meet those new hitboxes

but honestly, even just extending their weapons to match current hitboxes would be a godsend, im so tired of their psychic slashes

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The same issue exists with Maulers and Crushers. I hate it so much when they hit me with a top-down strike even though I am standing diagonally to them with some distance. Visually their strike is so far off that it’s silly…

I wish my top-down hammer strikes had such a large hitbox.

yeah but it feels worse with ragers due to how fast they run and their long combos, it’s one thing to be hit by 1 big extendo hit, its another trying to accurately determine where you are safe against the rager’s psychic combo

I also have an issue that rangers cannot be dodged at all unless it backwards.
Their attacks just ignore side dodges completely.
Not that you’d dodge an entire combo from a rager but in V2 I usually did 1 sidedodge and then staggered them.
Their first attack is dodgable if it’s a single attack however.

But maybe this above is also related to the hitboxes. They are hitting you from the sides aswell :sweat_smile:

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