Quick play should have better rewards

Just saying, the quick play bonus that was built into vermintide 2 should come over in some form for darktide

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I am not sure if it would be a good idea for Darktide (at least with the current state of mission selection).

In Vermintide 2, any mission within the same difficulty, has the same rewards.
Missions might differ a bit in regard to how long they take to finish, but all books are always available and the rewards are the same.
The result is: quickplay offers variety and (on average) slightly better rewards.

In Darktide, we have multiple modifiers that already change the quality/quantity of the mission rewards within missions of the same difficulty.
Granting increased rewards for joining via quickplay, would mean that you will potentially land in a mission with “low value modifiers” and still get smaller rewards, than you would have gotten by directly selecting an available mission with “high value modifiers”.
Because of this, there would now be an incentive to leave and restart missions via quickplay, until you enter the mission with “highest value modifiers” available at the time, to gain maximum rewards.

If we were free to play any map on any difficulty wih any modifier and any secondary objective at any time, this would be different.
Quickplay could make you pick difficulty, modifier and secondary objective, only leaving the map to be determined randomly.
In this scenario, quickplay would now be comparable to how it functions in Vermintide 2. It would always be a straight upgrade regarding rewards and therefore no longer reward you for re queueing until you get the “right” mission.

Problem with this would be, that the constant availability of all combinations of map, difficulty, modifier and secondary objective, would require a much larger playerbase to allow for parties to form.
(This is only a problem for quickplay and other public lobbies. Any lobby that is set to private, should be able to create any combination of map, modifier, secondary objective and difficulty at any time, since private lobbies have no impact on anyone else.)

Vermintide 2 has something like 20 maps. They all combine into just one quickplay pool per difficulty.
With all possible combinations of maps, modifiers and secondary objectives, Darktide’s options per difficulty are in the hundreds. The result would be something around 60 quickplay pools per difficulty (just based on modifiers and secondary objectives).

Of course, we could instead only have a limited selection of modifiers available at any time, which would allow for more player choice and functioning quickplay rewards, without requiring a massive playerbase.