Question to the players for Darktide's direction

This first teaser always makes me think that the initial version of Darktide was supposed to be a combination of Vermintide 2 and GTFO with Guardsmen only before getting drafted and rewritten to include classes of Zealot Psyker and Ogryn.

I like to have Ogryns, Zealots and Psykers.

:partying_face:

Somebody else has problems in forum, when trying to quote something?

1 of each 4 times, the quote in my answer dissapears after posting it…

Would be nice, to have some of that.

Also… the mob in the teaser… IS A BIG MOB.

I think it happens when you making a reply that will be right under the person you’re replying to. As in: there’s no need to quote the entire thing that they’ve said. I at least only experienced it when trying to quote someone’s full comment.

Yah looks like a plague ogryn variant maybe… perhaps even the fabled one…



Also the opening cinematic has a bit of it extended with our fav chaos spawn…

sometimes it does sometimes it doesn’t

It is a plague Ogryn. If you look closely, you’ll notice his horn. It looks like he’s looking down or ready to charge at the squad of these 4 doomed gimps.

From my understanding of the following 40k media and looking up discussions, I feel like it is very exaggerated about the life expectancy of the guard. Plus, they can be as powerful as a book writer wants them.

I remember @Khorne_Dawg mentioning that the original 4 classes(rejects) are pretty top tier respectively.

Veterans are more like weapons specialists and shock troops, and to be a veteran in 40k you have to be quite skilled.

Zealots are channeling the faith of the Emperor and are just too stubborn to die.

Ogryn is, well ya know, an ogryn.

and Pyskers are powerful, but im not full in the know how our pyskers scale to other Pyskers.

Plus we have the distinction of being a named character in a 40k universe.

Plus, if we follow the story of Darktide, we go from reject to part of the warband to auric operatives, then to mortis operatives, and now currently chewing through Havoc missions.

the hopes and dreams that darktide could have meaningful horror elements (kinda like GTFO) died within the first month of playing

so where does the DTs psyker sit? thats actually quite hard to answer because the combat prowess of DTs psyker is unusually high, while psykers from novels show tremendous feats vastly more impressive than DTs psyker but dont show to be remotely as useful in combat (obviously since its an action game)

Ravenor for example skims through the minds of a hivecity effectively mindreading billions of people, and he is high delta low gamma

To be honest, I don’t think the GTFO aspect was ever going to happening considering this a tide game from Fatshark, especially since I saw during beta when my friend got early access to it.

i mean i played the beta, and yeah at that point it was relatively clear. tho the game was very different compared to now.

but what i meant was that the teaser trailer was shot more like a horror trailer, and at that point FS did 2 horde games in fantasy there was a realistic probability that they gonna try somethin newish and the first map modifier they had was lights out

call me foolish but hope remained

The main thing I hated was how sterilized the UI got. Its like they got a memo that said ‘make it white and boring’ and most of the colors were swapped. The original had some clear L4D inspiration. And peril just got downgraded hugely.

Other than that the gameplay difference was more tactical in pacing because toughness wasn’t so free. Should’ve left melee chip damage in and NOT used martyrdom in this game (so many things to rehash and they chose that). Game would be bettah EEA-YUP

I still go back and watch that trailer. All of the Darktide trailers are great. Fatshark knows how to make an awesome trailer.

The good old days when getting caught out in an open field by a group of Scab Stalkers in OG Damnation were run ending.

I cherish that I got to experience those times in Darktide, before the talent trees and the power creep, and while everything wasn’t perfect back then; (Veteran was broken and overpowered), the game was a lot of fun.

Sorry, maybe I was using the wrong word.

I mean “horde”.

There are a lot of enemies.

Would be nice in game.

That is incorrect Poll:

-There are only two options not covering well all the positions,

-no “neutral” options.

It looks from it like you’re sweat lord or sweat lord wannabe which is power fantasy on it’s own.

EDIT: Also it was never a “scary” game. If you want a horror game - go for alien isolation or games like that. We are dealing with the horde here…

I was really happy when these expanded talent trees came out, when new classes appeared, and so on. Now I really miss the times before all that.
Although I played much, much less of the VT, I found a comfortable difficulty level for myself at 2-3, while higher levels are too difficult for me, and I’m okay with that.
In the DT, an “infinitely easily regenerating force shield” changes everything. Auric is too easy lately, and I’m not alone in thinking so. Havoc isn’t the solution. The last patch has seriously undermined my confidence that things will move toward any meaningful balance. After it I see that the main goal is for players to be “comfortable,” so the loudest part don’t whine and can feel omnipotent on any difficulty.

Auric is NOT to easy. I have experienced it this weekend. On many games i have played, only one was smooth, nice and fluid. Almost no mistakes from my team, nobody was down and nobody died. Ppl were my or similar level (and i’m not pro, just Auric regular). Only ONE mission was like that. The rest were CHAOS. At least half of the ppl should’nt be there. I had to carry/clutch often (and i’m not pro/sweat lord).

If 90% of the games would be like the smooth one i wouldn’t disagree. But the truth is they are not and i don’t wanna carry/sweat majority of the time. I just wanna slay heretics.

Ppl that want it harder, should:

-use non-meta weapons/builds,

-play havoc.

That’s fair; sadly for me, I’m just a bit of a pessimist, especially after the PS2 days.

I still remember this trailer to this day from time to time.